move global from btMultiBody into dynamicsWorld.getSolverInfo
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@@ -176,7 +176,7 @@ int compareInverseAndForwardDynamics(vecx &q, vecx &u, vecx &dot_u, btVector3 &g
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btAlignedObjectArray<btQuaternion> world_to_local;
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btAlignedObjectArray<btVector3> local_origin;
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btmb->forwardKinematics(world_to_local, local_origin);
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btmb->computeAccelerationsArticulatedBodyAlgorithmMultiDof(dt, scratch_r, scratch_v, scratch_m, isConstraintPass);
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btmb->computeAccelerationsArticulatedBodyAlgorithmMultiDof(dt, scratch_r, scratch_v, scratch_m, isConstraintPass, false, false);
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// read generalized accelerations back from btMultiBody
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// the mapping from scratch variables to accelerations is taken from the implementation
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