+ fixed btMinkowskiSumShape Sa+b(v) = Sa(v)-Sb(-v) instead of Sa(v)+Sb(v)

+ fix related btMinkowskiSumShape issue in btSubsimplexConvexCast and btGjkConvexCast
+ add hitpoint for btSubsimplexConvexCast
+ reduce maximum number of iterations in conservative advancement/CCD implementations
This commit is contained in:
erwin.coumans
2008-04-03 18:35:28 +00:00
parent 8ddbf12f1a
commit 883d3278ec
8 changed files with 139 additions and 128 deletions

View File

@@ -16,9 +16,11 @@ subject to the following restrictions:
#include "btSubSimplexConvexCast.h"
#include "BulletCollision/CollisionShapes/btConvexShape.h"
#include "BulletCollision/CollisionShapes/btMinkowskiSumShape.h"
#include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h"
#include "btPointCollector.h"
#include "LinearMath/btTransformUtil.h"
btSubsimplexConvexCast::btSubsimplexConvexCast (const btConvexShape* convexA,const btConvexShape* convexB,btSimplexSolverInterface* simplexSolver)
:m_simplexSolver(simplexSolver),
@@ -41,34 +43,24 @@ bool btSubsimplexConvexCast::calcTimeOfImpact(
CastResult& result)
{
btMinkowskiSumShape combi(m_convexA,m_convexB);
btMinkowskiSumShape* convex = &combi;
btTransform rayFromLocalA;
btTransform rayToLocalA;
rayFromLocalA = fromA.inverse()* fromB;
rayToLocalA = toA.inverse()* toB;
m_simplexSolver->reset();
convex->setTransformB(btTransform(rayFromLocalA.getBasis()));
//btScalar radius = btScalar(0.01);
btVector3 linVelA,linVelB;
linVelA = toA.getOrigin()-fromA.getOrigin();
linVelB = toB.getOrigin()-fromB.getOrigin();
btScalar lambda = btScalar(0.);
//todo: need to verify this:
//because of minkowski difference, we need the inverse direction
btVector3 s = -rayFromLocalA.getOrigin();
btVector3 r = -(rayToLocalA.getOrigin()-rayFromLocalA.getOrigin());
btVector3 x = s;
btVector3 v;
btVector3 arbitraryPoint = convex->localGetSupportingVertex(r);
v = x - arbitraryPoint;
btTransform interpolatedTransA = fromA;
btTransform interpolatedTransB = fromB;
///take relative motion
btVector3 r = (linVelA-linVelB);
btVector3 v;
btVector3 supVertexA = fromA(m_convexA->localGetSupportingVertex(-r*fromA.getBasis()));
btVector3 supVertexB = fromB(m_convexB->localGetSupportingVertex(r*fromB.getBasis()));
v = supVertexA-supVertexB;
int maxIter = MAX_ITERATIONS;
btVector3 n;
@@ -90,8 +82,9 @@ bool btSubsimplexConvexCast::calcTimeOfImpact(
while ( (dist2 > epsilon) && maxIter--)
{
p = convex->localGetSupportingVertex( v);
w = x - p;
supVertexA = interpolatedTransA(m_convexA->localGetSupportingVertex(-v*interpolatedTransA.getBasis()));
supVertexB = interpolatedTransB(m_convexB->localGetSupportingVertex(v*interpolatedTransB.getBasis()));
w = supVertexA-supVertexB;
btScalar VdotW = v.dot(w);
@@ -104,16 +97,19 @@ bool btSubsimplexConvexCast::calcTimeOfImpact(
else
{
lambda = lambda - VdotW / VdotR;
x = s + lambda * r;
m_simplexSolver->reset();
//interpolate to next lambda
// x = s + lambda * r;
interpolatedTransA.getOrigin().setInterpolate3(fromA.getOrigin(),toA.getOrigin(),lambda);
interpolatedTransB.getOrigin().setInterpolate3(fromB.getOrigin(),toB.getOrigin(),lambda);
//m_simplexSolver->reset();
//check next line
w = x-p;
w = supVertexA-supVertexB;
lastLambda = lambda;
n = v;
hasResult = true;
}
}
m_simplexSolver->addVertex( w, x , p);
m_simplexSolver->addVertex( w, supVertexA , supVertexB);
if (m_simplexSolver->closest(v))
{
dist2 = v.length2();
@@ -130,8 +126,10 @@ bool btSubsimplexConvexCast::calcTimeOfImpact(
//int numiter = MAX_ITERATIONS - maxIter;
// printf("number of iterations: %d", numiter);
result.m_fraction = lambda;
result.m_normal = n;
result.m_normal = n.normalized();
btVector3 hitA,hitB;
m_simplexSolver->compute_points(hitA,hitB);
result.m_hitPoint=hitB;
return true;
}