diff --git a/examples/MultiBody/InvertedPendulumPDControl.cpp b/examples/MultiBody/InvertedPendulumPDControl.cpp index f6277739b..d380929c4 100644 --- a/examples/MultiBody/InvertedPendulumPDControl.cpp +++ b/examples/MultiBody/InvertedPendulumPDControl.cpp @@ -268,7 +268,7 @@ btMultiBody* createInvertedPendulumMultiBody(btMultiBodyDynamicsWorld* world, GU btVector3 posr = local_origin[i+1]; // float pos[4]={posr.x(),posr.y(),posr.z(),1}; - const btScalar quat[4]={-world_to_local[i+1].x(),-world_to_local[i+1].y(),-world_to_local[i+1].z(),world_to_local[i+1].w()}; + float quat[4]={-world_to_local[i+1].x(),-world_to_local[i+1].y(),-world_to_local[i+1].z(),world_to_local[i+1].w()}; btCollisionShape* shape =0; if (i==0) diff --git a/examples/MultiBody/MultiBodyConstraintFeedback.cpp b/examples/MultiBody/MultiBodyConstraintFeedback.cpp index f4d959358..c08d98f72 100644 --- a/examples/MultiBody/MultiBodyConstraintFeedback.cpp +++ b/examples/MultiBody/MultiBodyConstraintFeedback.cpp @@ -320,7 +320,7 @@ void MultiBodyConstraintFeedbackSetup::initPhysics() btVector3 posr = local_origin[i+1]; // float pos[4]={posr.x(),posr.y(),posr.z(),1}; - const btScalar quat[4]={-world_to_local[i+1].x(),-world_to_local[i+1].y(),-world_to_local[i+1].z(),world_to_local[i+1].w()}; + float quat[4]={-world_to_local[i+1].x(),-world_to_local[i+1].y(),-world_to_local[i+1].z(),world_to_local[i+1].w()}; btCollisionShape* shape =0; if (i==0)