implement pybullet.changeTexture. For now, the width/height has to match the target texture unique id, otherwise crashes may happen (a check for width/height match will be added)

See also examples\pybullet\examples\changeTexture.py
This commit is contained in:
Erwin Coumans
2017-06-30 19:11:43 -07:00
parent dd3d55610b
commit 88897cc744
15 changed files with 241 additions and 14 deletions

View File

@@ -292,6 +292,12 @@ int OpenGLGuiHelper::registerTexture(const unsigned char* texels, int width, int
return textureId;
}
void OpenGLGuiHelper::changeTexture(int textureUniqueId, const unsigned char* texels, int width, int height)
{
bool flipPixelsY = true;
m_data->m_glApp->m_renderer->updateTexture(textureUniqueId, texels,flipPixelsY);
}
int OpenGLGuiHelper::registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices,int primitiveType, int textureId)
{