implement pybullet.changeTexture. For now, the width/height has to match the target texture unique id, otherwise crashes may happen (a check for width/height match will be added)

See also examples\pybullet\examples\changeTexture.py
This commit is contained in:
Erwin Coumans
2017-06-30 19:11:43 -07:00
parent dd3d55610b
commit 88897cc744
15 changed files with 241 additions and 14 deletions

View File

@@ -28,6 +28,7 @@ struct OpenGLGuiHelper : public GUIHelperInterface
virtual void removeGraphicsInstance(int graphicsUid);
virtual void changeRGBAColor(int instanceUid, const double rgbaColor[4]);
virtual void changeSpecularColor(int instanceUid, const double specularColor[3]);
virtual void changeTexture(int textureUniqueId, const unsigned char* rgbTexels, int width, int height);
virtual int getShapeIndexFromInstance(int instanceUid);
virtual void replaceTexture(int shapeIndex, int textureUid);