implement pybullet.changeTexture. For now, the width/height has to match the target texture unique id, otherwise crashes may happen (a check for width/height match will be added)
See also examples\pybullet\examples\changeTexture.py
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@@ -1368,7 +1368,9 @@ void PhysicsClientSharedMemory::uploadBulletFileToSharedMemory(const char* data,
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SHARED_MEMORY_MAX_STREAM_CHUNK_SIZE);
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} else {
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for (int i = 0; i < len; i++) {
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m_data->m_testBlock1->m_bulletStreamDataClientToServer[i] = data[i];
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//m_data->m_testBlock1->m_bulletStreamDataClientToServer[i] = data[i];
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m_data->m_testBlock1->m_bulletStreamDataServerToClientRefactor[i] = data[i];
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}
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}
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}
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