PyBullet: allow to update an existing heightfield shape
Also, use flags = p.GEOM_CONCAVE_INTERNAL_EDGE to enable internal edge filtering for heightfield (disabled by default) See https://github.com/bulletphysics/bullet3/blob/master/examples/pybullet/examples/heightfield.py
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@@ -1,6 +1,6 @@
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import pybullet as p
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import pybullet_data as pd
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import math
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import time
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p.connect(p.GUI)
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@@ -11,6 +11,7 @@ textureId = -1
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useProgrammatic = 0
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useTerrainFromPNG = 1
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useDeepLocoCSV = 2
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updateHeightfield = False
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heightfieldSource = useProgrammatic
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import random
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@@ -30,7 +31,7 @@ if heightfieldSource==useProgrammatic:
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heightfieldData[2*i+1+(2*j+1)*numHeightfieldRows]=height
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terrainShape = p.createCollisionShape(shapeType = p.GEOM_HEIGHTFIELD, meshScale=[.05,.05,1], heightfieldTextureScaling=(numHeightfieldRows-1)/2, heightfieldData=heightfieldData, numHeightfieldRows=numHeightfieldRows, numHeightfieldColumns=numHeightfieldColumns, )
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terrainShape = p.createCollisionShape(shapeType = p.GEOM_HEIGHTFIELD, meshScale=[.05,.05,1], heightfieldTextureScaling=(numHeightfieldRows-1)/2, heightfieldData=heightfieldData, numHeightfieldRows=numHeightfieldRows, numHeightfieldColumns=numHeightfieldColumns)
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terrain = p.createMultiBody(0, terrainShape)
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p.resetBasePositionAndOrientation(terrain,[0,0,0], [0,0,0,1])
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@@ -114,7 +115,23 @@ for i in range(p.getNumJoints(sphereUid)):
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while (p.isConnected()):
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#keys = p.getKeyboardEvents()
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keys = p.getKeyboardEvents()
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if updateHeightfield and heightfieldSource==useProgrammatic:
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for j in range (int(numHeightfieldColumns/2)):
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for i in range (int(numHeightfieldRows/2) ):
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height = random.uniform(0,heightPerturbationRange)#+math.sin(time.time())
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heightfieldData[2*i+2*j*numHeightfieldRows]=height
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heightfieldData[2*i+1+2*j*numHeightfieldRows]=height
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heightfieldData[2*i+(2*j+1)*numHeightfieldRows]=height
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heightfieldData[2*i+1+(2*j+1)*numHeightfieldRows]=height
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#GEOM_CONCAVE_INTERNAL_EDGE may help avoid getting stuck at an internal (shared) edge of the triangle/heightfield.
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#GEOM_CONCAVE_INTERNAL_EDGE is a bit slower to build though.
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#flags = p.GEOM_CONCAVE_INTERNAL_EDGE
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flags = 0
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terrainShape2 = p.createCollisionShape(shapeType = p.GEOM_HEIGHTFIELD, flags = flags, meshScale=[.05,.05,1], heightfieldTextureScaling=(numHeightfieldRows-1)/2, heightfieldData=heightfieldData, numHeightfieldRows=numHeightfieldRows, numHeightfieldColumns=numHeightfieldColumns, replaceHeightfieldIndex = terrainShape)
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#print(keys)
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#getCameraImage note: software/TinyRenderer doesn't render/support heightfields!
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#p.getCameraImage(320,200, renderer=p.ER_BULLET_HARDWARE_OPENGL)
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