added custom memory allocator registration, thanks to Sly.
call CProfileManager::CleanupMemory(), to cleanup btQuickprof memory. changed include from #include <new.h> to #include <new> in btOdeQuickstepConstraintSolver.cpp
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@@ -51,6 +51,7 @@ public:
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virtual void clientMoveAndDisplay()
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{
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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float xOffset = 10.f;
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