From 89382c0dc46ea7a571ac22375e8e6159c1c0c3a1 Mon Sep 17 00:00:00 2001 From: ejcoumans Date: Sat, 17 Nov 2007 17:25:38 +0000 Subject: [PATCH] refreshContactPoints() is not needed anymore, it is already done inside collisionWorld->performDiscreteCollisionDetection(); --- Demos/CollisionInterfaceDemo/CollisionInterfaceDemo.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/Demos/CollisionInterfaceDemo/CollisionInterfaceDemo.cpp b/Demos/CollisionInterfaceDemo/CollisionInterfaceDemo.cpp index 8e4a116ac..756dd72b2 100644 --- a/Demos/CollisionInterfaceDemo/CollisionInterfaceDemo.cpp +++ b/Demos/CollisionInterfaceDemo/CollisionInterfaceDemo.cpp @@ -133,8 +133,7 @@ void CollisionInterfaceDemo::displayCallback(void) { btPersistentManifold* contactManifold = collisionWorld->getDispatcher()->getManifoldByIndexInternal(i); btCollisionObject* obA = static_cast(contactManifold->getBody0()); btCollisionObject* obB = static_cast(contactManifold->getBody1()); - contactManifold->refreshContactPoints(obA->getWorldTransform(),obB->getWorldTransform()); - + int numContacts = contactManifold->getNumContacts(); for (int j=0;j