apply mouse_move_multiplier and mouse_wheel_multiplier
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@@ -204,17 +204,17 @@ struct CommonGraphicsApp
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if (m_middleMouseButton)
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{
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cameraTargetPosition += cameraUp * yDelta * 0.01;
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cameraTargetPosition += cameraUp * yDelta *m_mouseMoveMultiplier* 0.01;
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b3Vector3 fwd = cameraTargetPosition - cameraPosition;
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b3Vector3 side = cameraUp.cross(fwd);
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side.normalize();
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cameraTargetPosition += side * xDelta * 0.01;
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cameraTargetPosition += side * xDelta *m_mouseMoveMultiplier* 0.01;
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}
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if (m_rightMouseButton)
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{
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cameraDistance -= xDelta * 0.01f;
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cameraDistance -= yDelta * 0.01f;
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cameraDistance -= xDelta * m_mouseMoveMultiplier*0.01f;
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cameraDistance -= yDelta * m_mouseMoveMultiplier*0.01f;
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if (cameraDistance < 1)
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cameraDistance = 1;
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if (cameraDistance > 1000)
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@@ -251,7 +251,7 @@ struct CommonGraphicsApp
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float cameraDistance = camera->getCameraDistance();
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if (deltay < 0 || cameraDistance > 1)
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{
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cameraDistance -= deltay * 0.01f;
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cameraDistance -= deltay*m_wheelMultiplier * 0.01f;
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if (cameraDistance < 1)
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cameraDistance = 1;
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camera->setCameraDistance(cameraDistance);
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