apply mouse_move_multiplier and mouse_wheel_multiplier

This commit is contained in:
erwincoumans
2019-02-28 17:13:51 -08:00
parent 36a9dcf368
commit 893b46ce14

View File

@@ -204,17 +204,17 @@ struct CommonGraphicsApp
if (m_middleMouseButton)
{
cameraTargetPosition += cameraUp * yDelta * 0.01;
cameraTargetPosition += cameraUp * yDelta *m_mouseMoveMultiplier* 0.01;
b3Vector3 fwd = cameraTargetPosition - cameraPosition;
b3Vector3 side = cameraUp.cross(fwd);
side.normalize();
cameraTargetPosition += side * xDelta * 0.01;
cameraTargetPosition += side * xDelta *m_mouseMoveMultiplier* 0.01;
}
if (m_rightMouseButton)
{
cameraDistance -= xDelta * 0.01f;
cameraDistance -= yDelta * 0.01f;
cameraDistance -= xDelta * m_mouseMoveMultiplier*0.01f;
cameraDistance -= yDelta * m_mouseMoveMultiplier*0.01f;
if (cameraDistance < 1)
cameraDistance = 1;
if (cameraDistance > 1000)
@@ -251,7 +251,7 @@ struct CommonGraphicsApp
float cameraDistance = camera->getCameraDistance();
if (deltay < 0 || cameraDistance > 1)
{
cameraDistance -= deltay * 0.01f;
cameraDistance -= deltay*m_wheelMultiplier * 0.01f;
if (cameraDistance < 1)
cameraDistance = 1;
camera->setCameraDistance(cameraDistance);