add 'fixed' joint for btMultiBody
improve btMultiBody version of URDF reader (still work-in-progress) enabled planar joint for btMultiBody (untested) enable loading from relative path for .stl meshes
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@@ -184,6 +184,9 @@ void TestJointTorqueSetup::initPhysics(GraphicsPhysicsBridge& gfxBridge)
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btTransform tr;
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tr.setIdentity();
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//if we don't set the initial pose of the btCollisionObject, the simulator will do this
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//when syncing the btMultiBody link transforms to the btMultiBodyLinkCollider
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tr.setOrigin(local_origin[0]);
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tr.setRotation(btQuaternion(quat[0],quat[1],quat[2],quat[3]));
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col->setWorldTransform(tr);
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