fix lack of collision scaling in pybullet URDF/SDF files (only graphics meshes supported scaling, collision objects ignored scaling)
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@@ -704,6 +704,7 @@ btCollisionShape* convertURDFToCollisionShape(const UrdfCollision* collision, co
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}
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btBvhTriangleMeshShape* trimesh = new btBvhTriangleMeshShape(meshInterface,true,true);
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btBvhTriangleMeshShape* trimesh = new btBvhTriangleMeshShape(meshInterface,true,true);
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trimesh->setLocalScaling(collision->m_geometry.m_meshScale);
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shape = trimesh;
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shape = trimesh;
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} else
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} else
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{
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{
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@@ -713,6 +714,7 @@ btCollisionShape* convertURDFToCollisionShape(const UrdfCollision* collision, co
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convexHull->optimizeConvexHull();
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convexHull->optimizeConvexHull();
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//convexHull->initializePolyhedralFeatures();
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//convexHull->initializePolyhedralFeatures();
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convexHull->setMargin(gUrdfDefaultCollisionMargin);
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convexHull->setMargin(gUrdfDefaultCollisionMargin);
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convexHull->setLocalScaling(collision->m_geometry.m_meshScale);
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shape = convexHull;
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shape = convexHull;
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}
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}
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} else
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} else
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