added Leo wavefront file
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@@ -156,8 +156,9 @@ void ConcaveScene::setupScene(const ConstructionInfo& ci)
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objLoader* objData = new objLoader();
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//char* fileName = "data/plane100.obj";
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//char* fileName = "data/teddy.obj";//"plane.obj";
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char* fileName = "data/sponza_closed.obj";//"plane.obj";
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// char* fileName = "data/sponza_closed.obj";//"plane.obj";
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char* fileName = "data/leoTest1.obj";
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btVector3 shift(150,-100,-120);
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FILE* f = 0;
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char relativeFileName[1024];
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@@ -193,6 +194,9 @@ void ConcaveScene::setupScene(const ConstructionInfo& ci)
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btAlignedObjectArray<btVector3> verts;
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for (int i=0;i<shape->m_numvertices;i++)
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{
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for (int j=0;j<3;j++)
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shape->m_vertices->at(i).xyzw[j] += shift[j];
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btVector3 vtx(shape->m_vertices->at(i).xyzw[0],
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shape->m_vertices->at(i).xyzw[1],
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shape->m_vertices->at(i).xyzw[2]);
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@@ -253,7 +257,7 @@ void ConcaveScene::setupScene(const ConstructionInfo& ci)
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float mass = 1;
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//btVector3 position(-2*ci.gapX+i*ci.gapX,25+j*ci.gapY,-2*ci.gapZ+k*ci.gapZ);
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btVector3 position(-(ci.arraySizeX/2)*ci.gapX+i*ci.gapX,5+j*ci.gapY,-(ci.arraySizeZ/2)*ci.gapZ+k*ci.gapZ);
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btVector3 position(-(ci.arraySizeX/2)*ci.gapX+i*ci.gapX,50+j*ci.gapY,-(ci.arraySizeZ/2)*ci.gapZ+k*ci.gapZ);
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btQuaternion orn(1,0,0,0);
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btVector4 color(0,1,0,1);
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@@ -269,6 +273,6 @@ void ConcaveScene::setupScene(const ConstructionInfo& ci)
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float camPos[4]={0,0,0,0};//65.5,4.5,65.5,0};
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//float camPos[4]={1,12.5,1.5,0};
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m_instancingRenderer->setCameraTargetPosition(camPos);
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m_instancingRenderer->setCameraDistance(120);
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m_instancingRenderer->setCameraDistance(370);
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}
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