Add boxes joint by fixed joint example\n Onlyp2p joint works

This commit is contained in:
Chuyuan Fu
2019-03-06 13:47:49 -08:00
parent 1dbbccd4a9
commit 8b5a238b2f
4 changed files with 144 additions and 0 deletions

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@@ -2,6 +2,7 @@
#include "LinearMath/btAlignedObjectArray.h"
#include "EmptyExample.h"
#include "../BulletRobotics/FixJointBoxes.h"
#include "../RenderingExamples/RenderInstancingDemo.h"
#include "../RenderingExamples/CoordinateSystemDemo.h"
#include "../RenderingExamples/RaytracerSetup.h"
@@ -128,6 +129,10 @@ static ExampleEntry gDefaultExamples[] =
ExampleEntry(1, "Soft Contact", "Using the error correction parameter (ERP) and constraint force mixing (CFM) values for contacts to simulate compliant contact.", RigidBodySoftContactCreateFunc),
ExampleEntry(0, "Bullet Robotics"),
ExampleEntry(1, "FixJoint Boxes", "FixJoint Boxes", FixJointBoxesCreateFunc),
ExampleEntry(0, "MultiBody"),
ExampleEntry(1, "MultiDof", "Create a basic btMultiBody with 3-DOF spherical joints (mobilizers). The demo uses a fixed base or a floating base at restart.", MultiDofCreateFunc),
ExampleEntry(1, "TestJointTorque", "Apply a torque to a btMultiBody with 1-DOF joints (mobilizers). This setup is similar to API/TestHingeTorque.", TestJointTorqueCreateFunc),