Add boxes joint by fixed joint example\n Onlyp2p joint works
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@@ -2,6 +2,7 @@
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#include "LinearMath/btAlignedObjectArray.h"
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#include "EmptyExample.h"
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#include "../BulletRobotics/FixJointBoxes.h"
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#include "../RenderingExamples/RenderInstancingDemo.h"
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#include "../RenderingExamples/CoordinateSystemDemo.h"
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#include "../RenderingExamples/RaytracerSetup.h"
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@@ -128,6 +129,10 @@ static ExampleEntry gDefaultExamples[] =
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ExampleEntry(1, "Soft Contact", "Using the error correction parameter (ERP) and constraint force mixing (CFM) values for contacts to simulate compliant contact.", RigidBodySoftContactCreateFunc),
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ExampleEntry(0, "Bullet Robotics"),
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ExampleEntry(1, "FixJoint Boxes", "FixJoint Boxes", FixJointBoxesCreateFunc),
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ExampleEntry(0, "MultiBody"),
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ExampleEntry(1, "MultiDof", "Create a basic btMultiBody with 3-DOF spherical joints (mobilizers). The demo uses a fixed base or a floating base at restart.", MultiDofCreateFunc),
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ExampleEntry(1, "TestJointTorque", "Apply a torque to a btMultiBody with 1-DOF joints (mobilizers). This setup is similar to API/TestHingeTorque.", TestJointTorqueCreateFunc),
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