fix issue in the recent SSE implementation of setInterpolate3
align class
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@@ -34,7 +34,7 @@ class btPairCachingGhostObject;
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///btKinematicCharacterController is an object that supports a sliding motion in a world.
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///It uses a ghost object and convex sweep test to test for upcoming collisions. This is combined with discrete collision detection to recover from penetrations.
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///Interaction between btKinematicCharacterController and dynamic rigid bodies needs to be explicity implemented by the user.
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class btKinematicCharacterController : public btCharacterControllerInterface
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ATTRIBUTE_ALIGNED16(class) btKinematicCharacterController : public btCharacterControllerInterface
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{
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protected:
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@@ -92,6 +92,9 @@ protected:
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void stepForwardAndStrafe (btCollisionWorld* collisionWorld, const btVector3& walkMove);
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void stepDown (btCollisionWorld* collisionWorld, btScalar dt);
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public:
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BT_DECLARE_ALIGNED_ALLOCATOR();
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btKinematicCharacterController (btPairCachingGhostObject* ghostObject,btConvexShape* convexShape,btScalar stepHeight, int upAxis = 1);
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~btKinematicCharacterController ();
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