step closer to GPU bvh traversal

This commit is contained in:
erwin coumans
2013-03-19 20:06:24 -07:00
parent a3358b1099
commit 8bfbaf3ed1
26 changed files with 3639 additions and 98 deletions

View File

@@ -27,9 +27,9 @@ struct GraphicsVertex
};
struct GraphicsShape
{
const float* m_vertices;
btAlignedObjectArray<GraphicsVertex>* m_vertices;
int m_numvertices;
const int* m_indices;
btAlignedObjectArray<int>* m_indices;
int m_numIndices;
float m_scaling[4];
};
@@ -153,9 +153,9 @@ GraphicsShape* createGraphicsShapeFromWavefrontObj(objLoader* obj)
GraphicsShape* gfxShape = new GraphicsShape;
gfxShape->m_vertices = &vertices->at(0).xyzw[0];
gfxShape->m_vertices = vertices;
gfxShape->m_numvertices = vertices->size();
gfxShape->m_indices = &indicesPtr->at(0);
gfxShape->m_indices = indicesPtr;
gfxShape->m_numIndices = indicesPtr->size();
for (int i=0;i<4;i++)
gfxShape->m_scaling[i] = 1;//bake the scaling into the vertices
@@ -167,8 +167,8 @@ void ConcaveScene::setupScene(const ConstructionInfo& ci)
{
objLoader* objData = new objLoader();
//char* fileName = "data/plane.obj";
//char* fileName = "data/teddy.obj";//"plane.obj";
char* fileName = "data/sponza_closed.obj";//"plane.obj";
char* fileName = "data/teddy.obj";//"plane.obj";
//char* fileName = "data/sponza_closed.obj";//"plane.obj";
FILE* f = 0;
@@ -196,29 +196,46 @@ void ConcaveScene::setupScene(const ConstructionInfo& ci)
return;
objData->load(relativeFileName);
GraphicsShape* shape = createGraphicsShapeFromWavefrontObj(objData);
int index=10;
{
int strideInBytes = 9*sizeof(float);
int numVertices = sizeof(cube_vertices)/strideInBytes;
int numIndices = sizeof(cube_vertices)/sizeof(int);
//int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
//int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
int shapeId = ci.m_instancingRenderer->registerShape(shape->m_vertices, shape->m_numvertices, shape->m_indices, shape->m_numIndices);
btQuaternion orn(0,0,0,1);
btVector4 color(0,1,0,1.f);//0.5);
GraphicsShape* shape = createGraphicsShapeFromWavefrontObj(objData);
btVector4 scaling(1,1,1,1);
btAlignedObjectArray<btVector3> verts;
for (int i=0;i<shape->m_numvertices;i++)
{
btVector3 position(0,0,0);
int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
btVector3 vtx = (btVector3&)shape->m_vertices->at(i).xyzw;
verts.push_back(vtx);
}
int colIndex = m_data->m_np->registerConcaveMesh(&verts,shape->m_indices,scaling);
{
int strideInBytes = 9*sizeof(float);
int numVertices = sizeof(cube_vertices)/strideInBytes;
int numIndices = sizeof(cube_vertices)/sizeof(int);
//int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
//int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
int shapeId = ci.m_instancingRenderer->registerShape(&shape->m_vertices->at(0).xyzw[0], shape->m_numvertices, &shape->m_indices->at(0), shape->m_numIndices);
btQuaternion orn(0,0,0,1);
btVector4 color(0,1,0,1.f);//0.5);
{
float mass = 0.f;
btVector3 position(0,0,0);
int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index);
index++;
}
}
}
int strideInBytes = 9*sizeof(float);
@@ -228,37 +245,39 @@ void ConcaveScene::setupScene(const ConstructionInfo& ci)
int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
int group=1;
int mask=1;
int index=10;
float scaling[4] = {1,1,1,1};
int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
if (0)
if (1)
{
for (int i=0;i<1;i++)
{
for (int j=0;j<ci.arraySizeY;j++)
btVector4 scaling(1,1,1,1);
int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
for (int i=0;i<ci.arraySizeX;i++)
{
for (int k=0;k<1;k++)
for (int j=0;j<ci.arraySizeY;j++)
{
float mass = j==0? 0.f : 1.f;
for (int k=0;k<ci.arraySizeZ;k++)
{
float mass = 1;
btVector3 position(40+i*ci.gapX,j*ci.gapY,k*ci.gapZ);
btQuaternion orn(1,0,0,0);
btVector3 position(-2*ci.gapX+i*ci.gapX,25+j*ci.gapY,-2*ci.gapZ+k*ci.gapZ);
btQuaternion orn(1,0,0,0);
btVector4 color(0,1,0,1);
btVector4 scaling(1,1,1,1);
int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index);
btVector4 color(0,1,0,1);
index++;
int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index);
index++;
}
}
}
}
}
float camPos[4]={0,0,0,0};//65.5,4.5,65.5,0};
//float camPos[4]={1,12.5,1.5,0};
m_instancingRenderer->setCameraTargetPosition(camPos);
m_instancingRenderer->setCameraDistance(10);
m_instancingRenderer->setCameraDistance(50);
}