started working on some serious performance improvements. now the union find is optimized, the broadphase add/remove overlapping pair was too slow. added a stl::set to keep track of overlapping pairs. this speeds up the set find/remove. work in progress.the SimpleBroadphase is broken. will be fixed tomorrow.

Did some tests with 3000 rigidbodies, works much smoother now :)
This commit is contained in:
ejcoumans
2006-09-19 02:59:30 +00:00
parent d47d23ea74
commit 8c023e764c
21 changed files with 242 additions and 130 deletions

View File

@@ -108,7 +108,7 @@ void CollisionWorld::PerformDiscreteCollisionDetection()
Dispatcher* dispatcher = GetDispatcher();
if (dispatcher)
dispatcher->DispatchAllCollisionPairs(&m_pairCache->GetOverlappingPair(0),m_pairCache->GetNumOverlappingPairs(),dispatchInfo);
dispatcher->DispatchAllCollisionPairs(m_pairCache,dispatchInfo);
}