started working on some serious performance improvements. now the union find is optimized, the broadphase add/remove overlapping pair was too slow. added a stl::set to keep track of overlapping pairs. this speeds up the set find/remove. work in progress.the SimpleBroadphase is broken. will be fixed tomorrow.

Did some tests with 3000 rigidbodies, works much smoother now :)
This commit is contained in:
ejcoumans
2006-09-19 02:59:30 +00:00
parent d47d23ea74
commit 8c023e764c
21 changed files with 242 additions and 130 deletions

View File

@@ -282,7 +282,7 @@ void ParallelIslandDispatcher::ReleaseManifoldResult(ManifoldResult*)
}
void ParallelIslandDispatcher::DispatchAllCollisionPairs(BroadphasePair* pairs,int numPairs,DispatcherInfo& dispatchInfo)
void ParallelIslandDispatcher::DispatchAllCollisionPairs(OverlappingPairCache* pairCache,DispatcherInfo& dispatchInfo)
{
//m_blockedForChanges = true;
@@ -290,8 +290,9 @@ void ParallelIslandDispatcher::DispatchAllCollisionPairs(BroadphasePair* pairs,i
int dispatcherId = GetUniqueId();
assert(0);
/*
for (i=0;i<numPairs;i++)
{
@@ -342,7 +343,7 @@ void ParallelIslandDispatcher::DispatchAllCollisionPairs(BroadphasePair* pairs,i
}
}
*/
//m_blockedForChanges = false;
}