started working on some serious performance improvements. now the union find is optimized, the broadphase add/remove overlapping pair was too slow. added a stl::set to keep track of overlapping pairs. this speeds up the set find/remove. work in progress.the SimpleBroadphase is broken. will be fixed tomorrow.

Did some tests with 3000 rigidbodies, works much smoother now :)
This commit is contained in:
ejcoumans
2006-09-19 02:59:30 +00:00
parent d47d23ea74
commit 8c023e764c
21 changed files with 242 additions and 130 deletions

View File

@@ -118,7 +118,7 @@ public:
virtual int GetUniqueId() { return RIGIDBODY_DISPATCHER;}
virtual void DispatchAllCollisionPairs(BroadphasePair* pairs,int numPairs,DispatcherInfo& dispatchInfo);
virtual void DispatchAllCollisionPairs(OverlappingPairCache* pairCache,DispatcherInfo& dispatchInfo);