started working on some serious performance improvements. now the union find is optimized, the broadphase add/remove overlapping pair was too slow. added a stl::set to keep track of overlapping pairs. this speeds up the set find/remove. work in progress.the SimpleBroadphase is broken. will be fixed tomorrow.
Did some tests with 3000 rigidbodies, works much smoother now :)
This commit is contained in:
@@ -215,7 +215,7 @@ void AxisSweep3::RemoveHandle(unsigned short handle)
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{
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{
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Handle* pHandle = GetHandle(handle);
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Handle* pHandle = GetHandle(handle);
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RemoveOverlappingPairsContainingProxy(pHandle);
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//RemoveOverlappingPairsContainingProxy(pHandle);
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// compute current limit of edge arrays
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// compute current limit of edge arrays
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@@ -42,6 +42,9 @@ IMPLICIT_CONVEX_SHAPES_START_HERE,
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CONCAVE_SHAPES_START_HERE,
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CONCAVE_SHAPES_START_HERE,
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//keep all the convex shapetype below here, for the check IsConvexShape in broadphase proxy!
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//keep all the convex shapetype below here, for the check IsConvexShape in broadphase proxy!
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TRIANGLE_MESH_SHAPE_PROXYTYPE,
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TRIANGLE_MESH_SHAPE_PROXYTYPE,
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///used for demo integration FAST/Swift collision library and Bullet
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FAST_CONCAVE_MESH_PROXYTYPE,
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EMPTY_SHAPE_PROXYTYPE,
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EMPTY_SHAPE_PROXYTYPE,
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STATIC_PLANE_PROXYTYPE,
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STATIC_PLANE_PROXYTYPE,
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CONCAVE_SHAPES_END_HERE,
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CONCAVE_SHAPES_END_HERE,
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@@ -124,17 +127,26 @@ struct BroadphasePair
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}
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}
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}
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}
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BroadphasePair(BroadphaseProxy& proxy0,BroadphaseProxy& proxy1)
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BroadphasePair(BroadphaseProxy& proxy0,BroadphaseProxy& proxy1)
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:
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m_pProxy0(&proxy0),
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m_pProxy1(&proxy1)
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{
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{
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//keep them sorted, so the std::set operations work
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if (&proxy0 < &proxy1)
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{
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m_pProxy0 = &proxy0;
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m_pProxy1 = &proxy1;
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}
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else
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{
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m_pProxy0 = &proxy1;
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m_pProxy1 = &proxy0;
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}
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for (int i=0;i<SIMPLE_MAX_ALGORITHMS;i++)
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for (int i=0;i<SIMPLE_MAX_ALGORITHMS;i++)
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{
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{
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m_algorithms[i] = 0;
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m_algorithms[i] = 0;
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}
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}
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}
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}
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BroadphaseProxy* m_pProxy0;
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BroadphaseProxy* m_pProxy0;
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BroadphaseProxy* m_pProxy1;
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BroadphaseProxy* m_pProxy1;
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@@ -142,5 +154,14 @@ struct BroadphasePair
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mutable CollisionAlgorithm* m_algorithms[SIMPLE_MAX_ALGORITHMS];
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mutable CollisionAlgorithm* m_algorithms[SIMPLE_MAX_ALGORITHMS];
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};
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};
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//comparison for set operation, see Solid DT_Encounter
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inline bool operator<(const BroadphasePair& a, const BroadphasePair& b)
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{
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return a.m_pProxy0 < b.m_pProxy0 ||
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(a.m_pProxy0 == b.m_pProxy0 && a.m_pProxy1 < b.m_pProxy1);
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}
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#endif //BROADPHASE_PROXY_H
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#endif //BROADPHASE_PROXY_H
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@@ -87,7 +87,7 @@ public:
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virtual void ReleaseManifoldResult(ManifoldResult*)=0;
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virtual void ReleaseManifoldResult(ManifoldResult*)=0;
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virtual void DispatchAllCollisionPairs(struct BroadphasePair* pairs,int numPairs,DispatcherInfo& dispatchInfo)=0;
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virtual void DispatchAllCollisionPairs(OverlappingPairCache* pairCache,DispatcherInfo& dispatchInfo)=0;
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virtual int GetNumManifolds() const = 0;
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virtual int GetNumManifolds() const = 0;
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@@ -24,26 +24,24 @@ subject to the following restrictions:
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OverlappingPairCache::OverlappingPairCache(int maxOverlap):
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OverlappingPairCache::OverlappingPairCache(int maxOverlap):
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m_blockedForChanges(false),
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m_blockedForChanges(false),
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m_NumOverlapBroadphasePair(0),
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//m_NumOverlapBroadphasePair(0),
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m_maxOverlap(maxOverlap)
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m_maxOverlap(maxOverlap)
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{
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{
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m_OverlappingPairs = new BroadphasePair[maxOverlap];
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}
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}
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OverlappingPairCache::~OverlappingPairCache()
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OverlappingPairCache::~OverlappingPairCache()
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{
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{
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delete [] m_OverlappingPairs;
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//todo/test: show we erase/delete data, or is it automatic
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}
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}
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void OverlappingPairCache::RemoveOverlappingPair(BroadphasePair& pair)
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void OverlappingPairCache::RemoveOverlappingPair(BroadphasePair& pair)
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{
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{
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CleanOverlappingPair(pair);
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CleanOverlappingPair(pair);
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int index = &pair - &m_OverlappingPairs[0];
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std::set<BroadphasePair>::iterator it = m_overlappingPairSet.find(pair);
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//remove efficiently, swap with the last
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assert(it != m_overlappingPairSet.end());
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m_OverlappingPairs[index] = m_OverlappingPairs[m_NumOverlapBroadphasePair-1];
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m_overlappingPairSet.erase(pair);
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m_NumOverlapBroadphasePair--;
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}
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}
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@@ -75,25 +73,22 @@ void OverlappingPairCache::AddOverlappingPair(BroadphaseProxy* proxy0,Broadphase
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BroadphasePair pair(*proxy0,*proxy1);
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BroadphasePair pair(*proxy0,*proxy1);
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m_OverlappingPairs[m_NumOverlapBroadphasePair] = pair;
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m_overlappingPairSet.insert(pair);
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#ifdef _DEBUG
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/*
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BroadphasePair& pr = (*newElem);
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int i;
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int i;
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for (i=0;i<SIMPLE_MAX_ALGORITHMS;i++)
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for (i=0;i<SIMPLE_MAX_ALGORITHMS;i++)
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{
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{
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assert(!m_OverlappingPairs[m_NumOverlapBroadphasePair].m_algorithms[i]);
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assert(!m_OverlappingPairs[m_NumOverlapBroadphasePair].m_algorithms[i]);
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m_OverlappingPairs[m_NumOverlapBroadphasePair].m_algorithms[i] = 0;
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//m_OverlappingPairs[m_NumOverlapBroadphasePair].m_algorithms[i] = 0;
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}
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}
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*/
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if (m_NumOverlapBroadphasePair >= m_maxOverlap)
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#endif _DEBUG
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{
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//printf("Error: too many overlapping objects: m_NumOverlapBroadphasePair: %d\n",m_NumOverlapBroadphasePair);
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#ifdef DEBUG
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assert(0);
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#endif
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} else
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{
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m_NumOverlapBroadphasePair++;
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}
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}
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}
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@@ -104,27 +99,25 @@ void OverlappingPairCache::AddOverlappingPair(BroadphaseProxy* proxy0,Broadphase
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///Also we can use a 2D bitmap, which can be useful for a future GPU implementation
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///Also we can use a 2D bitmap, which can be useful for a future GPU implementation
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BroadphasePair* OverlappingPairCache::FindPair(BroadphaseProxy* proxy0,BroadphaseProxy* proxy1)
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BroadphasePair* OverlappingPairCache::FindPair(BroadphaseProxy* proxy0,BroadphaseProxy* proxy1)
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{
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{
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BroadphasePair* foundPair = 0;
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if (!NeedsCollision(proxy0,proxy1))
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return 0;
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int i;
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BroadphasePair tmpPair(*proxy0,*proxy1);
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for (i=m_NumOverlapBroadphasePair-1;i>=0;i--)
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std::set<BroadphasePair>::iterator it = m_overlappingPairSet.find(tmpPair);
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{
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if ((it == m_overlappingPairSet.end()))
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BroadphasePair& pair = m_OverlappingPairs[i];
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return 0;
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if (((pair.m_pProxy0 == proxy0) && (pair.m_pProxy1 == proxy1)) ||
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((pair.m_pProxy0 == proxy1) && (pair.m_pProxy1 == proxy0)))
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{
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foundPair = &pair;
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return foundPair;
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}
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}
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return foundPair;
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//assert(it != m_overlappingPairSet.end());
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BroadphasePair* pair = &(*it);
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return pair;
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}
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}
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void OverlappingPairCache::CleanProxyFromPairs(BroadphaseProxy* proxy)
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void OverlappingPairCache::CleanProxyFromPairs(BroadphaseProxy* proxy)
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{
|
{
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|
assert(0);
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|
/*
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for (int i=0;i<m_NumOverlapBroadphasePair;i++)
|
for (int i=0;i<m_NumOverlapBroadphasePair;i++)
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{
|
{
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BroadphasePair& pair = m_OverlappingPairs[i];
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BroadphasePair& pair = m_OverlappingPairs[i];
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@@ -134,11 +127,17 @@ void OverlappingPairCache::CleanProxyFromPairs(BroadphaseProxy* proxy)
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CleanOverlappingPair(pair);
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CleanOverlappingPair(pair);
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}
|
}
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}
|
}
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|
*/
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|
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}
|
}
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void OverlappingPairCache::RemoveOverlappingPairsContainingProxy(BroadphaseProxy* proxy)
|
void OverlappingPairCache::RemoveOverlappingPairsContainingProxy(BroadphaseProxy* proxy)
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{
|
{
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|
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|
assert(0);
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|
/*
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int i;
|
int i;
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|
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for ( i=m_NumOverlapBroadphasePair-1;i>=0;i--)
|
for ( i=m_NumOverlapBroadphasePair-1;i>=0;i--)
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{
|
{
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BroadphasePair& pair = m_OverlappingPairs[i];
|
BroadphasePair& pair = m_OverlappingPairs[i];
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@@ -148,7 +147,23 @@ void OverlappingPairCache::RemoveOverlappingPairsContainingProxy(BroadphaseProxy
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RemoveOverlappingPair(pair);
|
RemoveOverlappingPair(pair);
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}
|
}
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}
|
}
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|
*/
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|
|
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}
|
}
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|
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|
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|
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|
void OverlappingPairCache::ProcessAllOverlappingPairs(OverlapCallback* callback)
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|
{
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|
std::set<BroadphasePair>::iterator it = m_overlappingPairSet.begin();
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|
for (; !(it==m_overlappingPairSet.end());it++)
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|
{
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|
BroadphasePair& pair = (*it);
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|
if (callback->ProcessOverlap(pair))
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|
{
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|
assert(0);
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|
m_overlappingPairSet.erase(it);
|
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|
}
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|
}
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|
}
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|
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@@ -21,35 +21,33 @@ subject to the following restrictions:
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#include "BroadphaseInterface.h"
|
#include "BroadphaseInterface.h"
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#include "BroadphaseProxy.h"
|
#include "BroadphaseProxy.h"
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#include "SimdPoint3.h"
|
#include "SimdPoint3.h"
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|
#include <set>
|
||||||
|
|
||||||
|
|
||||||
|
struct OverlapCallback
|
||||||
|
{
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||||||
|
//return true for deletion of the pair
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|
virtual bool ProcessOverlap(BroadphasePair& pair) = 0;
|
||||||
|
};
|
||||||
|
|
||||||
///OverlappingPairCache maintains the objects with overlapping AABB
|
///OverlappingPairCache maintains the objects with overlapping AABB
|
||||||
///Typically managed by the Broadphase, Axis3Sweep or SimpleBroadphase
|
///Typically managed by the Broadphase, Axis3Sweep or SimpleBroadphase
|
||||||
class OverlappingPairCache : public BroadphaseInterface
|
class OverlappingPairCache : public BroadphaseInterface
|
||||||
{
|
{
|
||||||
|
//avoid brute-force finding all the time
|
||||||
BroadphasePair* m_OverlappingPairs;
|
std::set<BroadphasePair> m_overlappingPairSet;
|
||||||
int m_NumOverlapBroadphasePair;
|
|
||||||
int m_maxOverlap;
|
int m_maxOverlap;
|
||||||
|
|
||||||
//during the dispatch, check that user doesn't destroy/create proxy
|
//during the dispatch, check that user doesn't destroy/create proxy
|
||||||
bool m_blockedForChanges;
|
bool m_blockedForChanges;
|
||||||
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
OverlappingPairCache(int maxOverlap);
|
OverlappingPairCache(int maxOverlap);
|
||||||
virtual ~OverlappingPairCache();
|
virtual ~OverlappingPairCache();
|
||||||
|
|
||||||
int GetNumOverlappingPairs() const
|
|
||||||
{
|
|
||||||
return m_NumOverlapBroadphasePair;
|
|
||||||
}
|
|
||||||
|
|
||||||
BroadphasePair& GetOverlappingPair(int index)
|
void ProcessAllOverlappingPairs(OverlapCallback*);
|
||||||
{
|
|
||||||
return m_OverlappingPairs[index];
|
|
||||||
}
|
|
||||||
|
|
||||||
void RemoveOverlappingPair(BroadphasePair& pair);
|
void RemoveOverlappingPair(BroadphasePair& pair);
|
||||||
|
|
||||||
@@ -58,8 +56,7 @@ class OverlappingPairCache : public BroadphaseInterface
|
|||||||
void AddOverlappingPair(BroadphaseProxy* proxy0,BroadphaseProxy* proxy1);
|
void AddOverlappingPair(BroadphaseProxy* proxy0,BroadphaseProxy* proxy1);
|
||||||
|
|
||||||
BroadphasePair* FindPair(BroadphaseProxy* proxy0,BroadphaseProxy* proxy1);
|
BroadphasePair* FindPair(BroadphaseProxy* proxy0,BroadphaseProxy* proxy1);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void CleanProxyFromPairs(BroadphaseProxy* proxy);
|
void CleanProxyFromPairs(BroadphaseProxy* proxy);
|
||||||
|
|
||||||
|
|||||||
@@ -95,7 +95,27 @@ BroadphaseProxy* SimpleBroadphase::CreateProxy( const SimdVector3& min, const
|
|||||||
return proxy;
|
return proxy;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
class RemovingOverlapCallback : public OverlapCallback
|
||||||
|
{
|
||||||
|
virtual bool ProcessOverlap(BroadphasePair& pair)
|
||||||
|
{
|
||||||
|
assert(0);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
class RemovePairContainingProxy
|
||||||
|
{
|
||||||
|
|
||||||
|
BroadphaseProxy* m_targetProxy;
|
||||||
|
|
||||||
|
virtual bool ProcessOverlap(BroadphasePair& pair)
|
||||||
|
{
|
||||||
|
SimpleBroadphaseProxy* proxy0 = static_cast<SimpleBroadphaseProxy*>(pair.m_pProxy0);
|
||||||
|
SimpleBroadphaseProxy* proxy1 = static_cast<SimpleBroadphaseProxy*>(pair.m_pProxy1);
|
||||||
|
|
||||||
|
return ((m_targetProxy == proxy0 || m_targetProxy == proxy1));
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
void SimpleBroadphase::DestroyProxy(BroadphaseProxy* proxyOrg)
|
void SimpleBroadphase::DestroyProxy(BroadphaseProxy* proxyOrg)
|
||||||
{
|
{
|
||||||
@@ -109,7 +129,24 @@ void SimpleBroadphase::DestroyProxy(BroadphaseProxy* proxyOrg)
|
|||||||
assert (index < m_maxProxies);
|
assert (index < m_maxProxies);
|
||||||
m_freeProxies[--m_firstFreeProxy] = index;
|
m_freeProxies[--m_firstFreeProxy] = index;
|
||||||
|
|
||||||
RemoveOverlappingPairsContainingProxy(proxyOrg);
|
//RemoveOverlappingPairsContainingProxy(proxyOrg);
|
||||||
|
|
||||||
|
assert(0);
|
||||||
|
//then remove non-overlapping ones
|
||||||
|
/*for (i=0;i<GetNumOverlappingPairs();i++)
|
||||||
|
{
|
||||||
|
BroadphasePair& pair = GetOverlappingPair(i);
|
||||||
|
|
||||||
|
SimpleBroadphaseProxy* proxy0 = GetSimpleProxyFromProxy(pair.m_pProxy0);
|
||||||
|
SimpleBroadphaseProxy* proxy1 = GetSimpleProxyFromProxy(pair.m_pProxy1);
|
||||||
|
if ((proxy0==proxyOrg) || (proxy1==proxyOrg))
|
||||||
|
{
|
||||||
|
RemoveOverlappingPair(pair);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
for (i=0;i<m_numProxies;i++)
|
for (i=0;i<m_numProxies;i++)
|
||||||
@@ -172,6 +209,8 @@ void SimpleBroadphase::RefreshOverlappingPairs()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
assert(0);
|
||||||
|
/*
|
||||||
//then remove non-overlapping ones
|
//then remove non-overlapping ones
|
||||||
for (i=0;i<GetNumOverlappingPairs();i++)
|
for (i=0;i<GetNumOverlappingPairs();i++)
|
||||||
{
|
{
|
||||||
@@ -185,7 +224,8 @@ void SimpleBroadphase::RefreshOverlappingPairs()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -265,7 +265,72 @@ void CollisionDispatcher::ReleaseManifoldResult(ManifoldResult*)
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void CollisionDispatcher::DispatchAllCollisionPairs(BroadphasePair* pairs,int numPairs,DispatcherInfo& dispatchInfo)
|
class CollisionPairCallback : public OverlapCallback
|
||||||
|
{
|
||||||
|
DispatcherInfo& m_dispatchInfo;
|
||||||
|
CollisionDispatcher* m_dispatcher;
|
||||||
|
int m_dispatcherId;
|
||||||
|
public:
|
||||||
|
|
||||||
|
CollisionPairCallback(DispatcherInfo& dispatchInfo,CollisionDispatcher* dispatcher,int dispatcherId)
|
||||||
|
:m_dispatchInfo(dispatchInfo),
|
||||||
|
m_dispatcher(dispatcher),
|
||||||
|
m_dispatcherId(dispatcherId)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual bool ProcessOverlap(BroadphasePair& pair)
|
||||||
|
{
|
||||||
|
if (m_dispatcherId>= 0)
|
||||||
|
{
|
||||||
|
//dispatcher will keep algorithms persistent in the collision pair
|
||||||
|
if (!pair.m_algorithms[m_dispatcherId])
|
||||||
|
{
|
||||||
|
pair.m_algorithms[m_dispatcherId] = m_dispatcher->FindAlgorithm(
|
||||||
|
*pair.m_pProxy0,
|
||||||
|
*pair.m_pProxy1);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (pair.m_algorithms[m_dispatcherId])
|
||||||
|
{
|
||||||
|
if (m_dispatchInfo.m_dispatchFunc == DispatcherInfo::DISPATCH_DISCRETE)
|
||||||
|
{
|
||||||
|
pair.m_algorithms[m_dispatcherId]->ProcessCollision(pair.m_pProxy0,pair.m_pProxy1,m_dispatchInfo);
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
float toi = pair.m_algorithms[m_dispatcherId]->CalculateTimeOfImpact(pair.m_pProxy0,pair.m_pProxy1,m_dispatchInfo);
|
||||||
|
if (m_dispatchInfo.m_timeOfImpact > toi)
|
||||||
|
m_dispatchInfo.m_timeOfImpact = toi;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
//non-persistent algorithm dispatcher
|
||||||
|
CollisionAlgorithm* algo = m_dispatcher->FindAlgorithm(
|
||||||
|
*pair.m_pProxy0,
|
||||||
|
*pair.m_pProxy1);
|
||||||
|
|
||||||
|
if (algo)
|
||||||
|
{
|
||||||
|
if (m_dispatchInfo.m_dispatchFunc == DispatcherInfo::DISPATCH_DISCRETE)
|
||||||
|
{
|
||||||
|
algo->ProcessCollision(pair.m_pProxy0,pair.m_pProxy1,m_dispatchInfo);
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
float toi = algo->CalculateTimeOfImpact(pair.m_pProxy0,pair.m_pProxy1,m_dispatchInfo);
|
||||||
|
if (m_dispatchInfo.m_timeOfImpact > toi)
|
||||||
|
m_dispatchInfo.m_timeOfImpact = toi;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
void CollisionDispatcher::DispatchAllCollisionPairs(OverlappingPairCache* pairCache,DispatcherInfo& dispatchInfo)
|
||||||
{
|
{
|
||||||
//m_blockedForChanges = true;
|
//m_blockedForChanges = true;
|
||||||
|
|
||||||
@@ -273,58 +338,9 @@ void CollisionDispatcher::DispatchAllCollisionPairs(BroadphasePair* pairs,int nu
|
|||||||
|
|
||||||
int dispatcherId = GetUniqueId();
|
int dispatcherId = GetUniqueId();
|
||||||
|
|
||||||
|
CollisionPairCallback collisionCallback(dispatchInfo,this,dispatcherId);
|
||||||
|
|
||||||
for (i=0;i<numPairs;i++)
|
pairCache->ProcessAllOverlappingPairs(&collisionCallback);
|
||||||
{
|
|
||||||
|
|
||||||
BroadphasePair& pair = pairs[i];
|
|
||||||
|
|
||||||
if (dispatcherId>= 0)
|
|
||||||
{
|
|
||||||
//dispatcher will keep algorithms persistent in the collision pair
|
|
||||||
if (!pair.m_algorithms[dispatcherId])
|
|
||||||
{
|
|
||||||
pair.m_algorithms[dispatcherId] = FindAlgorithm(
|
|
||||||
*pair.m_pProxy0,
|
|
||||||
*pair.m_pProxy1);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (pair.m_algorithms[dispatcherId])
|
|
||||||
{
|
|
||||||
if (dispatchInfo.m_dispatchFunc == DispatcherInfo::DISPATCH_DISCRETE)
|
|
||||||
{
|
|
||||||
pair.m_algorithms[dispatcherId]->ProcessCollision(pair.m_pProxy0,pair.m_pProxy1,dispatchInfo);
|
|
||||||
} else
|
|
||||||
{
|
|
||||||
float toi = pair.m_algorithms[dispatcherId]->CalculateTimeOfImpact(pair.m_pProxy0,pair.m_pProxy1,dispatchInfo);
|
|
||||||
if (dispatchInfo.m_timeOfImpact > toi)
|
|
||||||
dispatchInfo.m_timeOfImpact = toi;
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else
|
|
||||||
{
|
|
||||||
//non-persistent algorithm dispatcher
|
|
||||||
CollisionAlgorithm* algo = FindAlgorithm(
|
|
||||||
*pair.m_pProxy0,
|
|
||||||
*pair.m_pProxy1);
|
|
||||||
|
|
||||||
if (algo)
|
|
||||||
{
|
|
||||||
if (dispatchInfo.m_dispatchFunc == DispatcherInfo::DISPATCH_DISCRETE)
|
|
||||||
{
|
|
||||||
algo->ProcessCollision(pair.m_pProxy0,pair.m_pProxy1,dispatchInfo);
|
|
||||||
} else
|
|
||||||
{
|
|
||||||
float toi = algo->CalculateTimeOfImpact(pair.m_pProxy0,pair.m_pProxy1,dispatchInfo);
|
|
||||||
if (dispatchInfo.m_timeOfImpact > toi)
|
|
||||||
dispatchInfo.m_timeOfImpact = toi;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
//m_blockedForChanges = false;
|
//m_blockedForChanges = false;
|
||||||
|
|
||||||
|
|||||||
@@ -105,7 +105,7 @@ public:
|
|||||||
|
|
||||||
virtual int GetUniqueId() { return RIGIDBODY_DISPATCHER;}
|
virtual int GetUniqueId() { return RIGIDBODY_DISPATCHER;}
|
||||||
|
|
||||||
virtual void DispatchAllCollisionPairs(BroadphasePair* pairs,int numPairs,DispatcherInfo& dispatchInfo);
|
virtual void DispatchAllCollisionPairs(OverlappingPairCache* pairCache,DispatcherInfo& dispatchInfo);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -108,7 +108,7 @@ void CollisionWorld::PerformDiscreteCollisionDetection()
|
|||||||
|
|
||||||
Dispatcher* dispatcher = GetDispatcher();
|
Dispatcher* dispatcher = GetDispatcher();
|
||||||
if (dispatcher)
|
if (dispatcher)
|
||||||
dispatcher->DispatchAllCollisionPairs(&m_pairCache->GetOverlappingPair(0),m_pairCache->GetNumOverlappingPairs(),dispatchInfo);
|
dispatcher->DispatchAllCollisionPairs(m_pairCache,dispatchInfo);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -48,7 +48,7 @@ subject to the following restrictions:
|
|||||||
#include "IDebugDraw.h"
|
#include "IDebugDraw.h"
|
||||||
|
|
||||||
#include "GLDebugDrawer.h"
|
#include "GLDebugDrawer.h"
|
||||||
|
#include "CollisionDispatch/SphereSphereCollisionAlgorithm.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -72,13 +72,13 @@ const int maxProxies = 32766;
|
|||||||
const int maxOverlap = 65535;
|
const int maxOverlap = 65535;
|
||||||
|
|
||||||
bool createConstraint = true;//false;
|
bool createConstraint = true;//false;
|
||||||
bool useCompound = true;//false;
|
bool useCompound = false;//true;//false;
|
||||||
|
|
||||||
|
|
||||||
#ifdef _DEBUG
|
#ifdef _DEBUG
|
||||||
const int numObjects = 50;
|
const int numObjects = 250;
|
||||||
#else
|
#else
|
||||||
const int numObjects = 120;
|
const int numObjects = 3250;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
const int maxNumObjects = 32760;
|
const int maxNumObjects = 32760;
|
||||||
@@ -255,6 +255,8 @@ void CcdPhysicsDemo::initPhysics()
|
|||||||
SimdVector3 worldAabbMax(30000,30000,30000);
|
SimdVector3 worldAabbMax(30000,30000,30000);
|
||||||
|
|
||||||
OverlappingPairCache* broadphase = new AxisSweep3(worldAabbMin,worldAabbMax,maxProxies,maxOverlap);
|
OverlappingPairCache* broadphase = new AxisSweep3(worldAabbMin,worldAabbMax,maxProxies,maxOverlap);
|
||||||
|
dispatcher->RegisterCollisionCreateFunc(SPHERE_SHAPE_PROXYTYPE,SPHERE_SHAPE_PROXYTYPE,new SphereSphereCollisionAlgorithm::CreateFunc);
|
||||||
|
|
||||||
//OverlappingPairCache* broadphase = new SimpleBroadphase(maxProxies,maxOverlap);
|
//OverlappingPairCache* broadphase = new SimpleBroadphase(maxProxies,maxOverlap);
|
||||||
|
|
||||||
#ifdef USE_PARALLEL_DISPATCHER
|
#ifdef USE_PARALLEL_DISPATCHER
|
||||||
|
|||||||
@@ -27,7 +27,7 @@ subject to the following restrictions:
|
|||||||
#include "BMF_Api.h"
|
#include "BMF_Api.h"
|
||||||
|
|
||||||
int numObjects = 0;
|
int numObjects = 0;
|
||||||
const int maxNumObjects = 450;
|
const int maxNumObjects = 4096;
|
||||||
DefaultMotionState ms[maxNumObjects];
|
DefaultMotionState ms[maxNumObjects];
|
||||||
CcdPhysicsController* physObjects[maxNumObjects];
|
CcdPhysicsController* physObjects[maxNumObjects];
|
||||||
SimdTransform startTransforms[maxNumObjects];
|
SimdTransform startTransforms[maxNumObjects];
|
||||||
@@ -335,6 +335,9 @@ void DemoApplication::keyboardCallback(unsigned char key, int x, int y)
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (m_physicsEnvironmentPtr)
|
||||||
|
m_physicsEnvironmentPtr->setDebugMode(m_debugMode);
|
||||||
|
|
||||||
glutPostRedisplay();
|
glutPostRedisplay();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -27,6 +27,8 @@ subject to the following restrictions:
|
|||||||
#include "ConstraintSolver/SequentialImpulseConstraintSolver.h"
|
#include "ConstraintSolver/SequentialImpulseConstraintSolver.h"
|
||||||
#include "CollisionDispatch/CollisionDispatcher.h"
|
#include "CollisionDispatch/CollisionDispatcher.h"
|
||||||
#include "BroadphaseCollision/SimpleBroadphase.h"
|
#include "BroadphaseCollision/SimpleBroadphase.h"
|
||||||
|
#include "BroadphaseCollision/AxisSweep3.h"
|
||||||
|
|
||||||
#include "CollisionShapes/TriangleMeshShape.h"
|
#include "CollisionShapes/TriangleMeshShape.h"
|
||||||
#include "CollisionShapes/TriangleIndexVertexArray.h"
|
#include "CollisionShapes/TriangleIndexVertexArray.h"
|
||||||
#include "CollisionShapes/BvhTriangleMeshShape.h"
|
#include "CollisionShapes/BvhTriangleMeshShape.h"
|
||||||
@@ -39,7 +41,7 @@ subject to the following restrictions:
|
|||||||
#include "GlutStuff.h"
|
#include "GlutStuff.h"
|
||||||
|
|
||||||
//The user defined collision algorithm
|
//The user defined collision algorithm
|
||||||
#include "SphereSphereCollisionAlgorithm.h"
|
#include "CollisionDispatch/SphereSphereCollisionAlgorithm.h"
|
||||||
|
|
||||||
GLDebugDrawer debugDrawer;
|
GLDebugDrawer debugDrawer;
|
||||||
|
|
||||||
@@ -139,7 +141,8 @@ void UserCollisionAlgorithm::initPhysics()
|
|||||||
|
|
||||||
CollisionDispatcher* dispatcher = new CollisionDispatcher();
|
CollisionDispatcher* dispatcher = new CollisionDispatcher();
|
||||||
|
|
||||||
OverlappingPairCache* broadphase = new SimpleBroadphase();
|
SimdVector3 maxAabb(10000,10000,10000);
|
||||||
|
OverlappingPairCache* broadphase = new AxisSweep3(-maxAabb,maxAabb);//SimpleBroadphase();
|
||||||
dispatcher->RegisterCollisionCreateFunc(SPHERE_SHAPE_PROXYTYPE,SPHERE_SHAPE_PROXYTYPE,new SphereSphereCollisionAlgorithm::CreateFunc);
|
dispatcher->RegisterCollisionCreateFunc(SPHERE_SHAPE_PROXYTYPE,SPHERE_SHAPE_PROXYTYPE,new SphereSphereCollisionAlgorithm::CreateFunc);
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
2
Doxyfile
2
Doxyfile
@@ -267,7 +267,7 @@ WARN_LOGFILE =
|
|||||||
# directories like "/usr/src/myproject". Separate the files or directories
|
# directories like "/usr/src/myproject". Separate the files or directories
|
||||||
# with spaces.
|
# with spaces.
|
||||||
|
|
||||||
INPUT = Bullet BulletDynamics LinearMath Extras/PhysicsInterface
|
INPUT = Bullet BulletDynamics LinearMath Extras/PhysicsInterface Demos
|
||||||
|
|
||||||
|
|
||||||
# If the value of the INPUT tag contains directories, you can use the
|
# If the value of the INPUT tag contains directories, you can use the
|
||||||
|
|||||||
@@ -687,7 +687,8 @@ bool CcdPhysicsEnvironment::proceedDeltaTimeOneStep(float timeStep)
|
|||||||
dispatchInfo.m_debugDraw = this->m_debugDrawer;
|
dispatchInfo.m_debugDraw = this->m_debugDrawer;
|
||||||
|
|
||||||
scene->RefreshOverlappingPairs();
|
scene->RefreshOverlappingPairs();
|
||||||
GetCollisionWorld()->GetDispatcher()->DispatchAllCollisionPairs(&scene->GetOverlappingPair(0),scene->GetNumOverlappingPairs(),dispatchInfo);
|
|
||||||
|
GetCollisionWorld()->GetDispatcher()->DispatchAllCollisionPairs(scene,dispatchInfo);
|
||||||
|
|
||||||
|
|
||||||
#ifdef USE_QUICKPROF
|
#ifdef USE_QUICKPROF
|
||||||
@@ -856,7 +857,7 @@ bool CcdPhysicsEnvironment::proceedDeltaTimeOneStep(float timeStep)
|
|||||||
dispatchInfo.m_dispatchFunc = DispatcherInfo::DISPATCH_CONTINUOUS;
|
dispatchInfo.m_dispatchFunc = DispatcherInfo::DISPATCH_CONTINUOUS;
|
||||||
|
|
||||||
//pairCache->RefreshOverlappingPairs();//??
|
//pairCache->RefreshOverlappingPairs();//??
|
||||||
GetCollisionWorld()->GetDispatcher()->DispatchAllCollisionPairs(&scene->GetOverlappingPair(0),scene->GetNumOverlappingPairs(),dispatchInfo);
|
GetCollisionWorld()->GetDispatcher()->DispatchAllCollisionPairs(scene,dispatchInfo);
|
||||||
|
|
||||||
toi = dispatchInfo.m_timeOfImpact;
|
toi = dispatchInfo.m_timeOfImpact;
|
||||||
|
|
||||||
|
|||||||
@@ -282,7 +282,7 @@ void ParallelIslandDispatcher::ReleaseManifoldResult(ManifoldResult*)
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void ParallelIslandDispatcher::DispatchAllCollisionPairs(BroadphasePair* pairs,int numPairs,DispatcherInfo& dispatchInfo)
|
void ParallelIslandDispatcher::DispatchAllCollisionPairs(OverlappingPairCache* pairCache,DispatcherInfo& dispatchInfo)
|
||||||
{
|
{
|
||||||
//m_blockedForChanges = true;
|
//m_blockedForChanges = true;
|
||||||
|
|
||||||
@@ -290,8 +290,9 @@ void ParallelIslandDispatcher::DispatchAllCollisionPairs(BroadphasePair* pairs,i
|
|||||||
|
|
||||||
int dispatcherId = GetUniqueId();
|
int dispatcherId = GetUniqueId();
|
||||||
|
|
||||||
|
assert(0);
|
||||||
|
|
||||||
|
/*
|
||||||
for (i=0;i<numPairs;i++)
|
for (i=0;i<numPairs;i++)
|
||||||
{
|
{
|
||||||
|
|
||||||
@@ -342,7 +343,7 @@ void ParallelIslandDispatcher::DispatchAllCollisionPairs(BroadphasePair* pairs,i
|
|||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
//m_blockedForChanges = false;
|
//m_blockedForChanges = false;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -118,7 +118,7 @@ public:
|
|||||||
|
|
||||||
virtual int GetUniqueId() { return RIGIDBODY_DISPATCHER;}
|
virtual int GetUniqueId() { return RIGIDBODY_DISPATCHER;}
|
||||||
|
|
||||||
virtual void DispatchAllCollisionPairs(BroadphasePair* pairs,int numPairs,DispatcherInfo& dispatchInfo);
|
virtual void DispatchAllCollisionPairs(OverlappingPairCache* pairCache,DispatcherInfo& dispatchInfo);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -110,8 +110,13 @@ bool ParallelPhysicsEnvironment::proceedDeltaTimeOneStep(float timeStep)
|
|||||||
|
|
||||||
//this is a brute force approach, will rethink later about more subtle ways
|
//this is a brute force approach, will rethink later about more subtle ways
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
|
assert(0);
|
||||||
|
/*
|
||||||
for (i=0;i< scene->GetNumOverlappingPairs();i++)
|
for (i=0;i< scene->GetNumOverlappingPairs();i++)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
BroadphasePair* pair = &scene->GetOverlappingPair(i);
|
BroadphasePair* pair = &scene->GetOverlappingPair(i);
|
||||||
|
|
||||||
CollisionObject* col0 = static_cast<CollisionObject*>(pair->m_pProxy0->m_clientObject);
|
CollisionObject* col0 = static_cast<CollisionObject*>(pair->m_pProxy0->m_clientObject);
|
||||||
@@ -124,7 +129,9 @@ bool ParallelPhysicsEnvironment::proceedDeltaTimeOneStep(float timeStep)
|
|||||||
{
|
{
|
||||||
simulationIslands[col1->m_islandTag1].m_overlappingPairIndices.push_back(i);
|
simulationIslands[col1->m_islandTag1].m_overlappingPairIndices.push_back(i);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
//store constraint indices for each island
|
//store constraint indices for each island
|
||||||
for (i=0;i<m_constraints.size();i++)
|
for (i=0;i<m_constraints.size();i++)
|
||||||
@@ -176,14 +183,19 @@ bool ParallelPhysicsEnvironment::proceedDeltaTimeOneStep(float timeStep)
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
assert(0);
|
||||||
|
/*
|
||||||
//Each simulation island can be processed in parallel (will be put on a job queue)
|
//Each simulation island can be processed in parallel (will be put on a job queue)
|
||||||
for (k=0;k<simulationIslands.size();k++)
|
for (k=0;k<simulationIslands.size();k++)
|
||||||
{
|
{
|
||||||
if (simulationIslands[k].m_controllers.size())
|
if (simulationIslands[k].m_controllers.size())
|
||||||
{
|
{
|
||||||
|
assert(0);//seems to be wrong, passing ALL overlapping pairs
|
||||||
simulationIslands[k].Simulate(m_debugDrawer,m_numIterations, constraintBase ,&scene->GetOverlappingPair(0),dispatcher,GetBroadphase(),m_solver,timeStep);
|
simulationIslands[k].Simulate(m_debugDrawer,m_numIterations, constraintBase ,&scene->GetOverlappingPair(0),dispatcher,GetBroadphase(),m_solver,timeStep);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
#ifdef USE_QUICKPROF
|
#ifdef USE_QUICKPROF
|
||||||
Profiler::endBlock("SimulateIsland");
|
Profiler::endBlock("SimulateIsland");
|
||||||
|
|||||||
@@ -102,7 +102,8 @@ bool SimulationIsland::Simulate(IDebugDraw* debugDrawer,int numSolverIterations,
|
|||||||
//pairCache->RefreshOverlappingPairs();
|
//pairCache->RefreshOverlappingPairs();
|
||||||
if (overlappingPairs.size())
|
if (overlappingPairs.size())
|
||||||
{
|
{
|
||||||
dispatcher->DispatchAllCollisionPairs(&overlappingPairs[0],overlappingPairs.size(),dispatchInfo);///numsubstep,g);
|
assert(0);
|
||||||
|
//dispatcher->DispatchAllCollisionPairs(&overlappingPairs[0],overlappingPairs.size(),dispatchInfo);///numsubstep,g);
|
||||||
}
|
}
|
||||||
|
|
||||||
//scatter overlapping pair info, mainly the created algorithms/contact caches
|
//scatter overlapping pair info, mainly the created algorithms/contact caches
|
||||||
|
|||||||
@@ -23,6 +23,10 @@ subject to the following restrictions:
|
|||||||
|
|
||||||
|
|
||||||
class SimdTransform {
|
class SimdTransform {
|
||||||
|
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
enum {
|
enum {
|
||||||
TRANSLATION = 0x01,
|
TRANSLATION = 0x01,
|
||||||
ROTATION = 0x02,
|
ROTATION = 0x02,
|
||||||
@@ -32,12 +36,8 @@ class SimdTransform {
|
|||||||
AFFINE = TRANSLATION | LINEAR
|
AFFINE = TRANSLATION | LINEAR
|
||||||
};
|
};
|
||||||
|
|
||||||
public:
|
|
||||||
SimdTransform() {}
|
SimdTransform() {}
|
||||||
|
|
||||||
// template <typename Scalar2>
|
|
||||||
// explicit Transform(const Scalar2 *m) { setValue(m); }
|
|
||||||
|
|
||||||
explicit SIMD_FORCE_INLINE SimdTransform(const SimdQuaternion& q,
|
explicit SIMD_FORCE_INLINE SimdTransform(const SimdQuaternion& q,
|
||||||
const SimdVector3& c = SimdVector3(SimdScalar(0), SimdScalar(0), SimdScalar(0)))
|
const SimdVector3& c = SimdVector3(SimdScalar(0), SimdScalar(0), SimdScalar(0)))
|
||||||
: m_basis(q),
|
: m_basis(q),
|
||||||
|
|||||||
Reference in New Issue
Block a user