started working on some serious performance improvements. now the union find is optimized, the broadphase add/remove overlapping pair was too slow. added a stl::set to keep track of overlapping pairs. this speeds up the set find/remove. work in progress.the SimpleBroadphase is broken. will be fixed tomorrow.

Did some tests with 3000 rigidbodies, works much smoother now :)
This commit is contained in:
ejcoumans
2006-09-19 02:59:30 +00:00
parent d47d23ea74
commit 8c023e764c
21 changed files with 242 additions and 130 deletions

View File

@@ -215,7 +215,7 @@ void AxisSweep3::RemoveHandle(unsigned short handle)
{
Handle* pHandle = GetHandle(handle);
RemoveOverlappingPairsContainingProxy(pHandle);
//RemoveOverlappingPairsContainingProxy(pHandle);
// compute current limit of edge arrays

View File

@@ -42,6 +42,9 @@ IMPLICIT_CONVEX_SHAPES_START_HERE,
CONCAVE_SHAPES_START_HERE,
//keep all the convex shapetype below here, for the check IsConvexShape in broadphase proxy!
TRIANGLE_MESH_SHAPE_PROXYTYPE,
///used for demo integration FAST/Swift collision library and Bullet
FAST_CONCAVE_MESH_PROXYTYPE,
EMPTY_SHAPE_PROXYTYPE,
STATIC_PLANE_PROXYTYPE,
CONCAVE_SHAPES_END_HERE,
@@ -124,17 +127,26 @@ struct BroadphasePair
}
}
BroadphasePair(BroadphaseProxy& proxy0,BroadphaseProxy& proxy1)
:
m_pProxy0(&proxy0),
m_pProxy1(&proxy1)
{
//keep them sorted, so the std::set operations work
if (&proxy0 < &proxy1)
{
m_pProxy0 = &proxy0;
m_pProxy1 = &proxy1;
}
else
{
m_pProxy0 = &proxy1;
m_pProxy1 = &proxy0;
}
for (int i=0;i<SIMPLE_MAX_ALGORITHMS;i++)
{
{
m_algorithms[i] = 0;
}
}
BroadphaseProxy* m_pProxy0;
BroadphaseProxy* m_pProxy1;
@@ -142,5 +154,14 @@ struct BroadphasePair
mutable CollisionAlgorithm* m_algorithms[SIMPLE_MAX_ALGORITHMS];
};
//comparison for set operation, see Solid DT_Encounter
inline bool operator<(const BroadphasePair& a, const BroadphasePair& b)
{
return a.m_pProxy0 < b.m_pProxy0 ||
(a.m_pProxy0 == b.m_pProxy0 && a.m_pProxy1 < b.m_pProxy1);
}
#endif //BROADPHASE_PROXY_H

View File

@@ -87,7 +87,7 @@ public:
virtual void ReleaseManifoldResult(ManifoldResult*)=0;
virtual void DispatchAllCollisionPairs(struct BroadphasePair* pairs,int numPairs,DispatcherInfo& dispatchInfo)=0;
virtual void DispatchAllCollisionPairs(OverlappingPairCache* pairCache,DispatcherInfo& dispatchInfo)=0;
virtual int GetNumManifolds() const = 0;

View File

@@ -24,26 +24,24 @@ subject to the following restrictions:
OverlappingPairCache::OverlappingPairCache(int maxOverlap):
m_blockedForChanges(false),
m_NumOverlapBroadphasePair(0),
//m_NumOverlapBroadphasePair(0),
m_maxOverlap(maxOverlap)
{
m_OverlappingPairs = new BroadphasePair[maxOverlap];
}
OverlappingPairCache::~OverlappingPairCache()
{
delete [] m_OverlappingPairs;
//todo/test: show we erase/delete data, or is it automatic
}
void OverlappingPairCache::RemoveOverlappingPair(BroadphasePair& pair)
{
CleanOverlappingPair(pair);
int index = &pair - &m_OverlappingPairs[0];
//remove efficiently, swap with the last
m_OverlappingPairs[index] = m_OverlappingPairs[m_NumOverlapBroadphasePair-1];
m_NumOverlapBroadphasePair--;
std::set<BroadphasePair>::iterator it = m_overlappingPairSet.find(pair);
assert(it != m_overlappingPairSet.end());
m_overlappingPairSet.erase(pair);
}
@@ -75,25 +73,22 @@ void OverlappingPairCache::AddOverlappingPair(BroadphaseProxy* proxy0,Broadphase
BroadphasePair pair(*proxy0,*proxy1);
m_OverlappingPairs[m_NumOverlapBroadphasePair] = pair;
m_overlappingPairSet.insert(pair);
#ifdef _DEBUG
/*
BroadphasePair& pr = (*newElem);
int i;
for (i=0;i<SIMPLE_MAX_ALGORITHMS;i++)
{
assert(!m_OverlappingPairs[m_NumOverlapBroadphasePair].m_algorithms[i]);
m_OverlappingPairs[m_NumOverlapBroadphasePair].m_algorithms[i] = 0;
//m_OverlappingPairs[m_NumOverlapBroadphasePair].m_algorithms[i] = 0;
}
*/
if (m_NumOverlapBroadphasePair >= m_maxOverlap)
{
//printf("Error: too many overlapping objects: m_NumOverlapBroadphasePair: %d\n",m_NumOverlapBroadphasePair);
#ifdef DEBUG
assert(0);
#endif
} else
{
m_NumOverlapBroadphasePair++;
}
#endif _DEBUG
}
@@ -104,27 +99,25 @@ void OverlappingPairCache::AddOverlappingPair(BroadphaseProxy* proxy0,Broadphase
///Also we can use a 2D bitmap, which can be useful for a future GPU implementation
BroadphasePair* OverlappingPairCache::FindPair(BroadphaseProxy* proxy0,BroadphaseProxy* proxy1)
{
BroadphasePair* foundPair = 0;
if (!NeedsCollision(proxy0,proxy1))
return 0;
int i;
for (i=m_NumOverlapBroadphasePair-1;i>=0;i--)
{
BroadphasePair& pair = m_OverlappingPairs[i];
if (((pair.m_pProxy0 == proxy0) && (pair.m_pProxy1 == proxy1)) ||
((pair.m_pProxy0 == proxy1) && (pair.m_pProxy1 == proxy0)))
{
foundPair = &pair;
return foundPair;
}
}
BroadphasePair tmpPair(*proxy0,*proxy1);
std::set<BroadphasePair>::iterator it = m_overlappingPairSet.find(tmpPair);
if ((it == m_overlappingPairSet.end()))
return 0;
return foundPair;
//assert(it != m_overlappingPairSet.end());
BroadphasePair* pair = &(*it);
return pair;
}
void OverlappingPairCache::CleanProxyFromPairs(BroadphaseProxy* proxy)
{
assert(0);
/*
for (int i=0;i<m_NumOverlapBroadphasePair;i++)
{
BroadphasePair& pair = m_OverlappingPairs[i];
@@ -134,11 +127,17 @@ void OverlappingPairCache::CleanProxyFromPairs(BroadphaseProxy* proxy)
CleanOverlappingPair(pair);
}
}
*/
}
void OverlappingPairCache::RemoveOverlappingPairsContainingProxy(BroadphaseProxy* proxy)
{
assert(0);
/*
int i;
for ( i=m_NumOverlapBroadphasePair-1;i>=0;i--)
{
BroadphasePair& pair = m_OverlappingPairs[i];
@@ -148,7 +147,23 @@ void OverlappingPairCache::RemoveOverlappingPairsContainingProxy(BroadphaseProxy
RemoveOverlappingPair(pair);
}
}
*/
}
void OverlappingPairCache::ProcessAllOverlappingPairs(OverlapCallback* callback)
{
std::set<BroadphasePair>::iterator it = m_overlappingPairSet.begin();
for (; !(it==m_overlappingPairSet.end());it++)
{
BroadphasePair& pair = (*it);
if (callback->ProcessOverlap(pair))
{
assert(0);
m_overlappingPairSet.erase(it);
}
}
}

View File

@@ -21,35 +21,33 @@ subject to the following restrictions:
#include "BroadphaseInterface.h"
#include "BroadphaseProxy.h"
#include "SimdPoint3.h"
#include <set>
struct OverlapCallback
{
//return true for deletion of the pair
virtual bool ProcessOverlap(BroadphasePair& pair) = 0;
};
///OverlappingPairCache maintains the objects with overlapping AABB
///Typically managed by the Broadphase, Axis3Sweep or SimpleBroadphase
class OverlappingPairCache : public BroadphaseInterface
{
BroadphasePair* m_OverlappingPairs;
int m_NumOverlapBroadphasePair;
//avoid brute-force finding all the time
std::set<BroadphasePair> m_overlappingPairSet;
int m_maxOverlap;
//during the dispatch, check that user doesn't destroy/create proxy
bool m_blockedForChanges;
public:
OverlappingPairCache(int maxOverlap);
virtual ~OverlappingPairCache();
int GetNumOverlappingPairs() const
{
return m_NumOverlapBroadphasePair;
}
BroadphasePair& GetOverlappingPair(int index)
{
return m_OverlappingPairs[index];
}
void ProcessAllOverlappingPairs(OverlapCallback*);
void RemoveOverlappingPair(BroadphasePair& pair);
@@ -58,8 +56,7 @@ class OverlappingPairCache : public BroadphaseInterface
void AddOverlappingPair(BroadphaseProxy* proxy0,BroadphaseProxy* proxy1);
BroadphasePair* FindPair(BroadphaseProxy* proxy0,BroadphaseProxy* proxy1);
void CleanProxyFromPairs(BroadphaseProxy* proxy);

View File

@@ -95,7 +95,27 @@ BroadphaseProxy* SimpleBroadphase::CreateProxy( const SimdVector3& min, const
return proxy;
}
class RemovingOverlapCallback : public OverlapCallback
{
virtual bool ProcessOverlap(BroadphasePair& pair)
{
assert(0);
}
};
class RemovePairContainingProxy
{
BroadphaseProxy* m_targetProxy;
virtual bool ProcessOverlap(BroadphasePair& pair)
{
SimpleBroadphaseProxy* proxy0 = static_cast<SimpleBroadphaseProxy*>(pair.m_pProxy0);
SimpleBroadphaseProxy* proxy1 = static_cast<SimpleBroadphaseProxy*>(pair.m_pProxy1);
return ((m_targetProxy == proxy0 || m_targetProxy == proxy1));
};
};
void SimpleBroadphase::DestroyProxy(BroadphaseProxy* proxyOrg)
{
@@ -109,7 +129,24 @@ void SimpleBroadphase::DestroyProxy(BroadphaseProxy* proxyOrg)
assert (index < m_maxProxies);
m_freeProxies[--m_firstFreeProxy] = index;
RemoveOverlappingPairsContainingProxy(proxyOrg);
//RemoveOverlappingPairsContainingProxy(proxyOrg);
assert(0);
//then remove non-overlapping ones
/*for (i=0;i<GetNumOverlappingPairs();i++)
{
BroadphasePair& pair = GetOverlappingPair(i);
SimpleBroadphaseProxy* proxy0 = GetSimpleProxyFromProxy(pair.m_pProxy0);
SimpleBroadphaseProxy* proxy1 = GetSimpleProxyFromProxy(pair.m_pProxy1);
if ((proxy0==proxyOrg) || (proxy1==proxyOrg))
{
RemoveOverlappingPair(pair);
}
}
*/
for (i=0;i<m_numProxies;i++)
@@ -172,6 +209,8 @@ void SimpleBroadphase::RefreshOverlappingPairs()
}
}
assert(0);
/*
//then remove non-overlapping ones
for (i=0;i<GetNumOverlappingPairs();i++)
{
@@ -185,7 +224,8 @@ void SimpleBroadphase::RefreshOverlappingPairs()
}
}
*/
}

View File

@@ -265,7 +265,72 @@ void CollisionDispatcher::ReleaseManifoldResult(ManifoldResult*)
}
void CollisionDispatcher::DispatchAllCollisionPairs(BroadphasePair* pairs,int numPairs,DispatcherInfo& dispatchInfo)
class CollisionPairCallback : public OverlapCallback
{
DispatcherInfo& m_dispatchInfo;
CollisionDispatcher* m_dispatcher;
int m_dispatcherId;
public:
CollisionPairCallback(DispatcherInfo& dispatchInfo,CollisionDispatcher* dispatcher,int dispatcherId)
:m_dispatchInfo(dispatchInfo),
m_dispatcher(dispatcher),
m_dispatcherId(dispatcherId)
{
}
virtual bool ProcessOverlap(BroadphasePair& pair)
{
if (m_dispatcherId>= 0)
{
//dispatcher will keep algorithms persistent in the collision pair
if (!pair.m_algorithms[m_dispatcherId])
{
pair.m_algorithms[m_dispatcherId] = m_dispatcher->FindAlgorithm(
*pair.m_pProxy0,
*pair.m_pProxy1);
}
if (pair.m_algorithms[m_dispatcherId])
{
if (m_dispatchInfo.m_dispatchFunc == DispatcherInfo::DISPATCH_DISCRETE)
{
pair.m_algorithms[m_dispatcherId]->ProcessCollision(pair.m_pProxy0,pair.m_pProxy1,m_dispatchInfo);
} else
{
float toi = pair.m_algorithms[m_dispatcherId]->CalculateTimeOfImpact(pair.m_pProxy0,pair.m_pProxy1,m_dispatchInfo);
if (m_dispatchInfo.m_timeOfImpact > toi)
m_dispatchInfo.m_timeOfImpact = toi;
}
}
} else
{
//non-persistent algorithm dispatcher
CollisionAlgorithm* algo = m_dispatcher->FindAlgorithm(
*pair.m_pProxy0,
*pair.m_pProxy1);
if (algo)
{
if (m_dispatchInfo.m_dispatchFunc == DispatcherInfo::DISPATCH_DISCRETE)
{
algo->ProcessCollision(pair.m_pProxy0,pair.m_pProxy1,m_dispatchInfo);
} else
{
float toi = algo->CalculateTimeOfImpact(pair.m_pProxy0,pair.m_pProxy1,m_dispatchInfo);
if (m_dispatchInfo.m_timeOfImpact > toi)
m_dispatchInfo.m_timeOfImpact = toi;
}
}
}
return false;
}
};
void CollisionDispatcher::DispatchAllCollisionPairs(OverlappingPairCache* pairCache,DispatcherInfo& dispatchInfo)
{
//m_blockedForChanges = true;
@@ -273,58 +338,9 @@ void CollisionDispatcher::DispatchAllCollisionPairs(BroadphasePair* pairs,int nu
int dispatcherId = GetUniqueId();
CollisionPairCallback collisionCallback(dispatchInfo,this,dispatcherId);
for (i=0;i<numPairs;i++)
{
BroadphasePair& pair = pairs[i];
if (dispatcherId>= 0)
{
//dispatcher will keep algorithms persistent in the collision pair
if (!pair.m_algorithms[dispatcherId])
{
pair.m_algorithms[dispatcherId] = FindAlgorithm(
*pair.m_pProxy0,
*pair.m_pProxy1);
}
if (pair.m_algorithms[dispatcherId])
{
if (dispatchInfo.m_dispatchFunc == DispatcherInfo::DISPATCH_DISCRETE)
{
pair.m_algorithms[dispatcherId]->ProcessCollision(pair.m_pProxy0,pair.m_pProxy1,dispatchInfo);
} else
{
float toi = pair.m_algorithms[dispatcherId]->CalculateTimeOfImpact(pair.m_pProxy0,pair.m_pProxy1,dispatchInfo);
if (dispatchInfo.m_timeOfImpact > toi)
dispatchInfo.m_timeOfImpact = toi;
}
}
} else
{
//non-persistent algorithm dispatcher
CollisionAlgorithm* algo = FindAlgorithm(
*pair.m_pProxy0,
*pair.m_pProxy1);
if (algo)
{
if (dispatchInfo.m_dispatchFunc == DispatcherInfo::DISPATCH_DISCRETE)
{
algo->ProcessCollision(pair.m_pProxy0,pair.m_pProxy1,dispatchInfo);
} else
{
float toi = algo->CalculateTimeOfImpact(pair.m_pProxy0,pair.m_pProxy1,dispatchInfo);
if (dispatchInfo.m_timeOfImpact > toi)
dispatchInfo.m_timeOfImpact = toi;
}
}
}
}
pairCache->ProcessAllOverlappingPairs(&collisionCallback);
//m_blockedForChanges = false;

View File

@@ -105,7 +105,7 @@ public:
virtual int GetUniqueId() { return RIGIDBODY_DISPATCHER;}
virtual void DispatchAllCollisionPairs(BroadphasePair* pairs,int numPairs,DispatcherInfo& dispatchInfo);
virtual void DispatchAllCollisionPairs(OverlappingPairCache* pairCache,DispatcherInfo& dispatchInfo);

View File

@@ -108,7 +108,7 @@ void CollisionWorld::PerformDiscreteCollisionDetection()
Dispatcher* dispatcher = GetDispatcher();
if (dispatcher)
dispatcher->DispatchAllCollisionPairs(&m_pairCache->GetOverlappingPair(0),m_pairCache->GetNumOverlappingPairs(),dispatchInfo);
dispatcher->DispatchAllCollisionPairs(m_pairCache,dispatchInfo);
}

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@@ -48,7 +48,7 @@ subject to the following restrictions:
#include "IDebugDraw.h"
#include "GLDebugDrawer.h"
#include "CollisionDispatch/SphereSphereCollisionAlgorithm.h"
@@ -72,13 +72,13 @@ const int maxProxies = 32766;
const int maxOverlap = 65535;
bool createConstraint = true;//false;
bool useCompound = true;//false;
bool useCompound = false;//true;//false;
#ifdef _DEBUG
const int numObjects = 50;
const int numObjects = 250;
#else
const int numObjects = 120;
const int numObjects = 3250;
#endif
const int maxNumObjects = 32760;
@@ -255,6 +255,8 @@ void CcdPhysicsDemo::initPhysics()
SimdVector3 worldAabbMax(30000,30000,30000);
OverlappingPairCache* broadphase = new AxisSweep3(worldAabbMin,worldAabbMax,maxProxies,maxOverlap);
dispatcher->RegisterCollisionCreateFunc(SPHERE_SHAPE_PROXYTYPE,SPHERE_SHAPE_PROXYTYPE,new SphereSphereCollisionAlgorithm::CreateFunc);
//OverlappingPairCache* broadphase = new SimpleBroadphase(maxProxies,maxOverlap);
#ifdef USE_PARALLEL_DISPATCHER

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@@ -27,7 +27,7 @@ subject to the following restrictions:
#include "BMF_Api.h"
int numObjects = 0;
const int maxNumObjects = 450;
const int maxNumObjects = 4096;
DefaultMotionState ms[maxNumObjects];
CcdPhysicsController* physObjects[maxNumObjects];
SimdTransform startTransforms[maxNumObjects];
@@ -335,6 +335,9 @@ void DemoApplication::keyboardCallback(unsigned char key, int x, int y)
break;
}
if (m_physicsEnvironmentPtr)
m_physicsEnvironmentPtr->setDebugMode(m_debugMode);
glutPostRedisplay();
}

View File

@@ -27,6 +27,8 @@ subject to the following restrictions:
#include "ConstraintSolver/SequentialImpulseConstraintSolver.h"
#include "CollisionDispatch/CollisionDispatcher.h"
#include "BroadphaseCollision/SimpleBroadphase.h"
#include "BroadphaseCollision/AxisSweep3.h"
#include "CollisionShapes/TriangleMeshShape.h"
#include "CollisionShapes/TriangleIndexVertexArray.h"
#include "CollisionShapes/BvhTriangleMeshShape.h"
@@ -39,7 +41,7 @@ subject to the following restrictions:
#include "GlutStuff.h"
//The user defined collision algorithm
#include "SphereSphereCollisionAlgorithm.h"
#include "CollisionDispatch/SphereSphereCollisionAlgorithm.h"
GLDebugDrawer debugDrawer;
@@ -139,7 +141,8 @@ void UserCollisionAlgorithm::initPhysics()
CollisionDispatcher* dispatcher = new CollisionDispatcher();
OverlappingPairCache* broadphase = new SimpleBroadphase();
SimdVector3 maxAabb(10000,10000,10000);
OverlappingPairCache* broadphase = new AxisSweep3(-maxAabb,maxAabb);//SimpleBroadphase();
dispatcher->RegisterCollisionCreateFunc(SPHERE_SHAPE_PROXYTYPE,SPHERE_SHAPE_PROXYTYPE,new SphereSphereCollisionAlgorithm::CreateFunc);

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@@ -267,7 +267,7 @@ WARN_LOGFILE =
# directories like "/usr/src/myproject". Separate the files or directories
# with spaces.
INPUT = Bullet BulletDynamics LinearMath Extras/PhysicsInterface
INPUT = Bullet BulletDynamics LinearMath Extras/PhysicsInterface Demos
# If the value of the INPUT tag contains directories, you can use the

View File

@@ -687,7 +687,8 @@ bool CcdPhysicsEnvironment::proceedDeltaTimeOneStep(float timeStep)
dispatchInfo.m_debugDraw = this->m_debugDrawer;
scene->RefreshOverlappingPairs();
GetCollisionWorld()->GetDispatcher()->DispatchAllCollisionPairs(&scene->GetOverlappingPair(0),scene->GetNumOverlappingPairs(),dispatchInfo);
GetCollisionWorld()->GetDispatcher()->DispatchAllCollisionPairs(scene,dispatchInfo);
#ifdef USE_QUICKPROF
@@ -856,7 +857,7 @@ bool CcdPhysicsEnvironment::proceedDeltaTimeOneStep(float timeStep)
dispatchInfo.m_dispatchFunc = DispatcherInfo::DISPATCH_CONTINUOUS;
//pairCache->RefreshOverlappingPairs();//??
GetCollisionWorld()->GetDispatcher()->DispatchAllCollisionPairs(&scene->GetOverlappingPair(0),scene->GetNumOverlappingPairs(),dispatchInfo);
GetCollisionWorld()->GetDispatcher()->DispatchAllCollisionPairs(scene,dispatchInfo);
toi = dispatchInfo.m_timeOfImpact;

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@@ -282,7 +282,7 @@ void ParallelIslandDispatcher::ReleaseManifoldResult(ManifoldResult*)
}
void ParallelIslandDispatcher::DispatchAllCollisionPairs(BroadphasePair* pairs,int numPairs,DispatcherInfo& dispatchInfo)
void ParallelIslandDispatcher::DispatchAllCollisionPairs(OverlappingPairCache* pairCache,DispatcherInfo& dispatchInfo)
{
//m_blockedForChanges = true;
@@ -290,8 +290,9 @@ void ParallelIslandDispatcher::DispatchAllCollisionPairs(BroadphasePair* pairs,i
int dispatcherId = GetUniqueId();
assert(0);
/*
for (i=0;i<numPairs;i++)
{
@@ -342,7 +343,7 @@ void ParallelIslandDispatcher::DispatchAllCollisionPairs(BroadphasePair* pairs,i
}
}
*/
//m_blockedForChanges = false;
}

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@@ -118,7 +118,7 @@ public:
virtual int GetUniqueId() { return RIGIDBODY_DISPATCHER;}
virtual void DispatchAllCollisionPairs(BroadphasePair* pairs,int numPairs,DispatcherInfo& dispatchInfo);
virtual void DispatchAllCollisionPairs(OverlappingPairCache* pairCache,DispatcherInfo& dispatchInfo);

View File

@@ -110,8 +110,13 @@ bool ParallelPhysicsEnvironment::proceedDeltaTimeOneStep(float timeStep)
//this is a brute force approach, will rethink later about more subtle ways
int i;
assert(0);
/*
for (i=0;i< scene->GetNumOverlappingPairs();i++)
{
BroadphasePair* pair = &scene->GetOverlappingPair(i);
CollisionObject* col0 = static_cast<CollisionObject*>(pair->m_pProxy0->m_clientObject);
@@ -124,7 +129,9 @@ bool ParallelPhysicsEnvironment::proceedDeltaTimeOneStep(float timeStep)
{
simulationIslands[col1->m_islandTag1].m_overlappingPairIndices.push_back(i);
}
}
*/
//store constraint indices for each island
for (i=0;i<m_constraints.size();i++)
@@ -176,14 +183,19 @@ bool ParallelPhysicsEnvironment::proceedDeltaTimeOneStep(float timeStep)
assert(0);
/*
//Each simulation island can be processed in parallel (will be put on a job queue)
for (k=0;k<simulationIslands.size();k++)
{
if (simulationIslands[k].m_controllers.size())
{
assert(0);//seems to be wrong, passing ALL overlapping pairs
simulationIslands[k].Simulate(m_debugDrawer,m_numIterations, constraintBase ,&scene->GetOverlappingPair(0),dispatcher,GetBroadphase(),m_solver,timeStep);
}
}
*/
#ifdef USE_QUICKPROF
Profiler::endBlock("SimulateIsland");

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@@ -102,7 +102,8 @@ bool SimulationIsland::Simulate(IDebugDraw* debugDrawer,int numSolverIterations,
//pairCache->RefreshOverlappingPairs();
if (overlappingPairs.size())
{
dispatcher->DispatchAllCollisionPairs(&overlappingPairs[0],overlappingPairs.size(),dispatchInfo);///numsubstep,g);
assert(0);
//dispatcher->DispatchAllCollisionPairs(&overlappingPairs[0],overlappingPairs.size(),dispatchInfo);///numsubstep,g);
}
//scatter overlapping pair info, mainly the created algorithms/contact caches

View File

@@ -23,6 +23,10 @@ subject to the following restrictions:
class SimdTransform {
public:
enum {
TRANSLATION = 0x01,
ROTATION = 0x02,
@@ -32,12 +36,8 @@ class SimdTransform {
AFFINE = TRANSLATION | LINEAR
};
public:
SimdTransform() {}
// template <typename Scalar2>
// explicit Transform(const Scalar2 *m) { setValue(m); }
explicit SIMD_FORCE_INLINE SimdTransform(const SimdQuaternion& q,
const SimdVector3& c = SimdVector3(SimdScalar(0), SimdScalar(0), SimdScalar(0)))
: m_basis(q),