[Working In Progress] Suppress compiler warnings.
Suppress several warnings about unused variables.
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@@ -692,8 +692,6 @@ static bool findSeparatingAxis( const b3ConvexPolyhedronData& hullA, const b3Con
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}
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}
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b3Vector3 edgeAstart,edgeAend,edgeBstart,edgeBend;
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int curEdgeEdge = 0;
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// Test edges
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for(int e0=0;e0<hullA.m_numUniqueEdges;e0++)
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@@ -1292,7 +1290,6 @@ int clipHullHullSingle(
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B3_PROFILE("overlap");
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float4 normalOnSurfaceB = (float4&)hostNormal;
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float4 centerOut;
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b3Int4 contactIdx;
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contactIdx.x = 0;
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@@ -2776,9 +2773,7 @@ int computeContactConvexConvex2(
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b3Collidable colB = collidables[collidableIndexB];
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hullB = convexShapes[colB.m_shapeIndex];
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//printf("numvertsB = %d\n",hullB.m_numVertices);
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float4 contactsOut[MAX_VERTS];
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int contactCapacity = MAX_VERTS;
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int numContactsOut=0;
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@@ -619,8 +619,8 @@ void b3QuantizedBvh::walkStacklessQuantizedTreeAgainstRay(b3NodeOverlapCallback*
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/* Add box cast extents */
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bounds[0] -= aabbMax;
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bounds[1] -= aabbMin;
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b3Vector3 normal;
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#if 0
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b3Vector3 normal;
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bool ra2 = b3RayAabb2 (raySource, rayDirection, sign, bounds, param, 0.0, lambda_max);
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bool ra = b3RayAabb (raySource, rayTarget, bounds[0], bounds[1], param, normal);
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if (ra2 != ra)
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