Merge branch 'master' of https://bitbucket.org/erwincoumans/bullet3_experiments
Conflicts: btgui/OpenGLWindow/GLInstancingRenderer.cpp
This commit is contained in:
@@ -16,6 +16,8 @@
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#include "gpu_rigidbody/host/btGpuNarrowPhase.h"
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#include "gpu_rigidbody/host/btConfig.h"
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#include "GpuRigidBodyDemoInternalData.h"
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#include "../gwenUserInterface.h"
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void GpuConvexScene::setupScene(const ConstructionInfo& ci)
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{
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@@ -85,5 +87,10 @@ void GpuConvexScene::setupScene(const ConstructionInfo& ci)
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//float camPos[4]={1,12.5,1.5,0};
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m_instancingRenderer->setCameraTargetPosition(camPos);
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m_instancingRenderer->setCameraDistance(120);
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char msg[1024];
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int numInstances = index;
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sprintf(msg,"Num objects = %d",numInstances);
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ci.m_gui->setStatusBarMessage(msg,true);
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}
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151
demo/gpudemo/rigidbody/GpuSphereScene.cpp
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151
demo/gpudemo/rigidbody/GpuSphereScene.cpp
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@@ -0,0 +1,151 @@
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#include "GpuSphereScene.h"
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#include "GpuRigidBodyDemo.h"
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#include "BulletCommon/btQuickprof.h"
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#include "OpenGLWindow/ShapeData.h"
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#include "OpenGLWindow/GLInstancingRenderer.h"
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#include "BulletCommon/btQuaternion.h"
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#include "OpenGLWindow/btgWindowInterface.h"
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#include "gpu_broadphase/host/btGpuSapBroadphase.h"
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#include "../GpuDemoInternalData.h"
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#include "basic_initialize/btOpenCLUtils.h"
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#include "OpenGLWindow/OpenGLInclude.h"
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#include "OpenGLWindow/GLInstanceRendererInternalData.h"
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#include "parallel_primitives/host/btLauncherCL.h"
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#include "gpu_rigidbody/host/btGpuRigidBodyPipeline.h"
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#include "gpu_rigidbody/host/btGpuNarrowPhase.h"
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#include "gpu_rigidbody/host/btConfig.h"
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#include "GpuRigidBodyDemoInternalData.h"
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#include "../gwenUserInterface.h"
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void GpuSphereScene::setupScene(const ConstructionInfo& ci)
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{
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int strideInBytes = 9*sizeof(float);
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int numVertices = sizeof(cube_vertices)/strideInBytes;
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int numIndices = sizeof(cube_indices)/sizeof(int);
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//int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
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int group=1;
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int mask=1;
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int index=0;
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if (1)
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{
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int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
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btVector4 scaling(120,2,120,1);
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int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
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btVector3 normal(0,-1,0);
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float constant=2;
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//int colIndex = m_data->m_np->registerPlaneShape(normal,constant);//>registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
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btVector4 position(0,50,0,0);
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//btQuaternion orn(0,0,0,1);
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btQuaternion orn(btVector3(1,0,0),0.3);
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btVector4 color(0,0,1,1);
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int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
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int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(0.f,position,orn,colIndex,index);
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index++;
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}
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{
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int prevGraphicsShapeIndex = -1;
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float radius = 1;
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if (radius>=100)
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{
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int numVertices = sizeof(detailed_sphere_vertices)/strideInBytes;
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int numIndices = sizeof(detailed_sphere_indices)/sizeof(int);
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prevGraphicsShapeIndex = ci.m_instancingRenderer->registerShape(&detailed_sphere_vertices[0],numVertices,detailed_sphere_indices,numIndices);
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} else
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{
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bool usePointSprites = true;
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if (usePointSprites)
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{
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int numVertices = sizeof(point_sphere_vertices)/strideInBytes;
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int numIndices = sizeof(point_sphere_indices)/sizeof(int);
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prevGraphicsShapeIndex = ci.m_instancingRenderer->registerShape(&point_sphere_vertices[0],numVertices,point_sphere_indices,numIndices,BT_GL_POINTS);
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} else
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{
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if (radius>=10)
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{
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int numVertices = sizeof(medium_sphere_vertices)/strideInBytes;
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int numIndices = sizeof(medium_sphere_indices)/sizeof(int);
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prevGraphicsShapeIndex = ci.m_instancingRenderer->registerShape(&medium_sphere_vertices[0],numVertices,medium_sphere_indices,numIndices);
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} else
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{
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int numVertices = sizeof(low_sphere_vertices)/strideInBytes;
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int numIndices = sizeof(low_sphere_indices)/sizeof(int);
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prevGraphicsShapeIndex = ci.m_instancingRenderer->registerShape(&low_sphere_vertices[0],numVertices,low_sphere_indices,numIndices);
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}
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}
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}
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btVector4 colors[4] =
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{
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btVector4(1,0,0,1),
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btVector4(0,1,0,1),
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btVector4(0,1,1,1),
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btVector4(1,1,0,1),
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};
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int curColor = 0;
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//int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
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int colIndex = m_data->m_np->registerSphereShape(radius);//>registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
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for (int i=0;i<ci.arraySizeX;i++)
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{
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for (int j=0;j<ci.arraySizeY;j++)
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{
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for (int k=0;k<ci.arraySizeZ;k++)
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{
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float mass = 1.f;
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//btVector3 position((j&1)+i*2.2,1+j*2.,(j&1)+k*2.2);
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btVector3 position(i*radius*3,j*radius*3,k*radius*3);
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btQuaternion orn(0,0,0,1);
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btVector4 color = colors[curColor];
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curColor++;
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curColor&=3;
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btVector4 scaling(radius,radius,radius,1);
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int id = ci.m_instancingRenderer->registerGraphicsInstance(prevGraphicsShapeIndex,position,orn,color,scaling);
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int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index);
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index++;
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}
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}
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}
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}
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float camPos[4]={ci.arraySizeX,ci.arraySizeY/2,ci.arraySizeZ,0};
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//float camPos[4]={1,12.5,1.5,0};
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m_instancingRenderer->setCameraTargetPosition(camPos);
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m_instancingRenderer->setCameraDistance(150);
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char msg[1024];
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int numInstances = index;
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sprintf(msg,"Num objects = %d",numInstances);
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ci.m_gui->setStatusBarMessage(msg,true);
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}
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27
demo/gpudemo/rigidbody/GpuSphereScene.h
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27
demo/gpudemo/rigidbody/GpuSphereScene.h
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@@ -0,0 +1,27 @@
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#ifndef GPU_SPHERE_SCENE_H
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#define GPU_SPHERE_SCENE_H
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#include "GpuRigidBodyDemo.h"
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class GpuSphereScene : public GpuRigidBodyDemo
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{
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public:
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GpuSphereScene(){}
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virtual ~GpuSphereScene(){}
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virtual const char* getName()
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{
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return "GRBSphere";
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}
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static GpuDemo* MyCreateFunc()
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{
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GpuDemo* demo = new GpuSphereScene;
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return demo;
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}
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virtual void setupScene(const ConstructionInfo& ci);
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};
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#endif //GPU_SPHERE_SCENE_H
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