Fix friction and restitution in BulletMultiThreaded (collision detection and parallel solver)
Thanks to lsgmasa for reporting, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1758
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@@ -31,13 +31,38 @@ SpuContactResult::SpuContactResult()
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g_manifoldDmaExport.swapBuffers();
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}
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void SpuContactResult::setContactInfo(btPersistentManifold* spuManifold, uint64_t manifoldAddress,const btTransform& worldTrans0,const btTransform& worldTrans1, bool isSwapped)
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///User can override this material combiner by implementing gContactAddedCallback and setting body0->m_collisionFlags |= btCollisionObject::customMaterialCallback;
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inline btScalar calculateCombinedFriction(btScalar friction0,btScalar friction1)
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{
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btScalar friction = friction0*friction1;
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const btScalar MAX_FRICTION = btScalar(10.);
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if (friction < -MAX_FRICTION)
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friction = -MAX_FRICTION;
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if (friction > MAX_FRICTION)
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friction = MAX_FRICTION;
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return friction;
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}
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inline btScalar calculateCombinedRestitution(btScalar restitution0,btScalar restitution1)
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{
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return restitution0*restitution1;
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}
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void SpuContactResult::setContactInfo(btPersistentManifold* spuManifold, uint64_t manifoldAddress,const btTransform& worldTrans0,const btTransform& worldTrans1, btScalar restitution0,btScalar restitution1, btScalar friction0,btScalar friction1, bool isSwapped)
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{
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//spu_printf("SpuContactResult::setContactInfo ManifoldAddress: %lu\n", manifoldAddress);
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m_rootWorldTransform0 = worldTrans0;
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m_rootWorldTransform1 = worldTrans1;
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m_manifoldAddress = manifoldAddress;
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m_spuManifold = spuManifold;
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m_combinedFriction = calculateCombinedFriction(friction0,friction1);
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m_combinedRestitution = calculateCombinedRestitution(restitution0,restitution1);
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m_isSwapped = isSwapped;
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}
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@@ -55,6 +80,8 @@ bool ManifoldResultAddContactPoint(const btVector3& normalOnBInWorld,
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btPersistentManifold* manifoldPtr,
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btTransform& transA,
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btTransform& transB,
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btScalar combinedFriction,
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btScalar combinedRestitution,
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bool isSwapped)
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{
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@@ -109,8 +136,8 @@ bool ManifoldResultAddContactPoint(const btVector3& normalOnBInWorld,
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} else
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{
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newPt.m_combinedFriction = 0.25f;//calculateCombinedFriction(m_body0,m_body1);
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newPt.m_combinedRestitution = 0.0f;//calculateCombinedRestitution(m_body0,m_body1);
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newPt.m_combinedFriction = combinedFriction;
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newPt.m_combinedRestitution = combinedRestitution;
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/*
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//potential TODO: SPU callbacks, either immediate (local on the SPU), or deferred
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@@ -165,6 +192,8 @@ void SpuContactResult::addContactPoint(const btVector3& normalOnBInWorld,const b
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localManifold,
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m_rootWorldTransform0,
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m_rootWorldTransform1,
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m_combinedFriction,
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m_combinedRestitution,
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m_isSwapped);
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m_RequiresWriteBack = m_RequiresWriteBack || retVal;
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}
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