remove a few warnings in DemoApplication
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@@ -118,12 +118,12 @@ void DemoApplication::overrideGLShapeDrawer (GL_ShapeDrawer* shapeDrawer)
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void DemoApplication::myinit(void)
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{
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GLfloat light_ambient[] = { 0.2, 0.2, 0.2, 1.0 };
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GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
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GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 };
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GLfloat light_ambient[] = { btScalar(0.2), btScalar(0.2), btScalar(0.2), btScalar(1.0) };
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GLfloat light_diffuse[] = { btScalar(1.0), btScalar(1.0), btScalar(1.0), btScalar(1.0) };
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GLfloat light_specular[] = { btScalar(1.0), btScalar(1.0), btScalar(1.0), btScalar(1.0 )};
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/* light_position is NOT default value */
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GLfloat light_position0[] = { 1.0, 10.0, 1.0, 0.0 };
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GLfloat light_position1[] = { -1.0, -10.0, -1.0, 0.0 };
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GLfloat light_position0[] = { btScalar(1.0), btScalar(10.0), btScalar(1.0), btScalar(0.0 )};
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GLfloat light_position1[] = { btScalar(-1.0), btScalar(-10.0), btScalar(-1.0), btScalar(0.0) };
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glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
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glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
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@@ -144,7 +144,7 @@ void DemoApplication::myinit(void)
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glEnable(GL_DEPTH_TEST);
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glDepthFunc(GL_LESS);
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glClearColor(0.7,0.7,0.7,0);
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glClearColor(btScalar(0.7),btScalar(0.7),btScalar(0.7),btScalar(0));
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// glEnable(GL_CULL_FACE);
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// glCullFace(GL_BACK);
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@@ -180,8 +180,8 @@ void DemoApplication::updateCamera() {
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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float rele = m_ele * 0.01745329251994329547;// rads per deg
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float razi = m_azi * 0.01745329251994329547;// rads per deg
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btScalar rele = m_ele * btScalar(0.01745329251994329547);// rads per deg
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btScalar razi = m_azi * btScalar(0.01745329251994329547);// rads per deg
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btQuaternion rot(m_cameraUp,razi);
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@@ -277,14 +277,14 @@ void DemoApplication::stepBack()
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}
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void DemoApplication::zoomIn()
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{
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m_cameraDistance -= 0.4; updateCamera();
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if (m_cameraDistance < 0.1)
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m_cameraDistance = 0.1;
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m_cameraDistance -= btScalar(0.4); updateCamera();
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if (m_cameraDistance < btScalar(0.1))
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m_cameraDistance = btScalar(0.1);
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}
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void DemoApplication::zoomOut()
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{
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m_cameraDistance += 0.4; updateCamera();
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m_cameraDistance += btScalar(0.4); updateCamera();
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}
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@@ -596,7 +596,7 @@ btVector3 DemoApplication::getRayTo(int x,int y)
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float bottom = -1.f;
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float nearPlane = 1.f;
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float tanFov = (top-bottom)*0.5f / nearPlane;
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float fov = 2.0 * atanf (tanFov);
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float fov = btScalar(2.0) * btAtan(tanFov);
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btVector3 rayFrom = getCameraPosition();
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btVector3 rayForward = (getCameraTargetPosition()-getCameraPosition());
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@@ -639,8 +639,8 @@ btVector3 DemoApplication::getRayTo(int x,int y)
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btVector3 rayTo = rayToCenter - 0.5f * hor + 0.5f * vertical;
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rayTo += x * dHor;
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rayTo -= y * dVert;
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rayTo += btScalar(x) * dHor;
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rayTo -= btScalar(y) * dVert;
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return rayTo;
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}
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@@ -847,8 +847,8 @@ void DemoApplication::mouseMotionFunc(int x,int y)
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}
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float dx, dy;
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dx = x - m_mouseOldX;
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dy = y - m_mouseOldY;
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dx = btScalar(x) - m_mouseOldX;
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dy = btScalar(y) - m_mouseOldY;
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///only if ALT key is pressed (Maya style)
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@@ -858,8 +858,8 @@ void DemoApplication::mouseMotionFunc(int x,int y)
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{
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btVector3 hor = getRayTo(0,0)-getRayTo(1,0);
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btVector3 vert = getRayTo(0,0)-getRayTo(0,1);
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btScalar multiplierX = 0.01;
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btScalar multiplierY = 0.01;
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btScalar multiplierX = btScalar(0.01);
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btScalar multiplierY = btScalar(0.01);
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if (m_ortho)
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{
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multiplierX = 1;
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@@ -876,16 +876,16 @@ void DemoApplication::mouseMotionFunc(int x,int y)
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}
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else if(m_mouseButtons & 1)
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{
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m_azi += dx * 0.2;
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m_azi = fmodf(m_azi, 360.f);
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m_ele += dy * 0.2;
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m_ele = fmodf(m_ele, 180.f);
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m_azi += dx * btScalar(0.2);
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m_azi = fmodf(m_azi, btScalar(360.f));
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m_ele += dy * btScalar(0.2);
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m_ele = fmodf(m_ele, btScalar(180.f));
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}
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else if(m_mouseButtons & 4)
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{
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m_cameraDistance -= dy * 0.2f;
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if (m_cameraDistance<0.1)
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m_cameraDistance = 0.1;
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m_cameraDistance -= dy * btScalar(0.2f);
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if (m_cameraDistance<btScalar(0.1))
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m_cameraDistance = btScalar(0.1);
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}
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@@ -953,7 +953,7 @@ void DemoApplication::setOrthographicProjection()
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glScalef(1, -1, 1);
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// mover the origin from the bottom left corner
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// to the upper left corner
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glTranslatef(0, -m_glutScreenHeight, 0);
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glTranslatef(btScalar(0), btScalar(-m_glutScreenHeight), btScalar(0));
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}
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@@ -973,7 +973,7 @@ extern CProfileIterator * m_profileIterator;
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void DemoApplication::displayProfileString(int xOffset,int yStart,char* message)
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{
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glRasterPos3f(xOffset,yStart,0);
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glRasterPos3f(btScalar(xOffset),btScalar(yStart),btScalar(0));
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GLDebugDrawString(xOffset,yStart,message);
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}
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@@ -1113,7 +1113,7 @@ void DemoApplication::renderscene(int pass)
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{
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case 0: m_shapeDrawer->drawOpenGL(m,colObj->getCollisionShape(),wireColor,getDebugMode(),aabbMin,aabbMax);break;
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case 1: m_shapeDrawer->drawShadow(m,m_sundirection*rot,colObj->getCollisionShape(),aabbMin,aabbMax);break;
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case 2: m_shapeDrawer->drawOpenGL(m,colObj->getCollisionShape(),wireColor*0.3,0,aabbMin,aabbMax);break;
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case 2: m_shapeDrawer->drawOpenGL(m,colObj->getCollisionShape(),wireColor*btScalar(0.3),0,aabbMin,aabbMax);break;
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}
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}
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}
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@@ -1178,7 +1178,7 @@ void DemoApplication::renderme()
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int xOffset = 10;
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int yStart = 20;
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int yIncr = 20;
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char buf[124];
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glDisable(GL_LIGHTING);
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glColor3f(0, 0, 0);
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@@ -1191,7 +1191,7 @@ void DemoApplication::renderme()
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#ifdef USE_QUICKPROF
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if ( getDebugMode() & btIDebugDraw::DBG_ProfileTimings)
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{
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static int counter = 0;
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@@ -169,7 +169,7 @@ public:
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btScalar getDeltaTimeMicroseconds()
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{
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#ifdef USE_BT_CLOCK
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btScalar dt = m_clock.getTimeMicroseconds();
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btScalar dt = (btScalar)m_clock.getTimeMicroseconds();
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m_clock.reset();
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return dt;
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#else
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@@ -118,7 +118,7 @@ void GLDebugDrawStringInternal(int x,int y,const char* string, const btVector3&
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glLoadIdentity();
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glTranslatef(x,sScreenHeight - y,0);
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glTranslatef(btScalar(x),btScalar(sScreenHeight - y),btScalar(0));
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#if USE_ARRAYS
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@@ -151,13 +151,13 @@ void GLDebugDrawStringInternal(int x,int y,const char* string, const btVector3&
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char ch = string[i]-32;
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if (ch>=0)
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{
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cx=float(ch%16) * 1./16.f;
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cy=float(ch/16) * 1./16.f;
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cx=float(ch%16) * btScalar(1./16.f);
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cy=float(ch/16) * btScalar(1./16.f);
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uv_texcoords[0] = cx; uv_texcoords[1] = 1-cy-1./16.f;
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uv_texcoords[2] = cx+1./16.f; uv_texcoords[3] = 1-cy-1./16.f;
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uv_texcoords[4] = cx+1./16.f; uv_texcoords[5] = 1-cy;
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uv_texcoords[6] = cx; uv_texcoords[7] = 1-cy;
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uv_texcoords[0] = cx; uv_texcoords[1] = btScalar(1-cy-1./16.f);
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uv_texcoords[2] = btScalar(cx+1./16.f); uv_texcoords[3] = btScalar(1-cy-1./16.f);
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uv_texcoords[4] = btScalar(cx+1./16.f); uv_texcoords[5] = btScalar(1-cy);
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uv_texcoords[6] = cx; uv_texcoords[7] = btScalar(1-cy);
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#if USE_ARRAYS
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glTexCoordPointer(2,GL_FLOAT,0,uv_texcoords);
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glVertexPointer(3, GL_FLOAT, 0, verts);
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@@ -196,7 +196,7 @@ void GLDebugDrawStringInternal(int x,int y,const char* string, const btVector3&
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glMatrixMode(GL_TEXTURE);
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glLoadIdentity();
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glScalef(0.025,0.025,0.025);
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glScalef(btScalar(0.025),btScalar(0.025),btScalar(0.025));
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#endif
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glMatrixMode(GL_MODELVIEW);
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#if USE_ARRAYS
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