remove a few warnings in DemoApplication
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@@ -118,7 +118,7 @@ void GLDebugDrawStringInternal(int x,int y,const char* string, const btVector3&
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glLoadIdentity();
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glTranslatef(x,sScreenHeight - y,0);
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glTranslatef(btScalar(x),btScalar(sScreenHeight - y),btScalar(0));
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#if USE_ARRAYS
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@@ -151,13 +151,13 @@ void GLDebugDrawStringInternal(int x,int y,const char* string, const btVector3&
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char ch = string[i]-32;
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if (ch>=0)
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{
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cx=float(ch%16) * 1./16.f;
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cy=float(ch/16) * 1./16.f;
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cx=float(ch%16) * btScalar(1./16.f);
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cy=float(ch/16) * btScalar(1./16.f);
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uv_texcoords[0] = cx; uv_texcoords[1] = 1-cy-1./16.f;
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uv_texcoords[2] = cx+1./16.f; uv_texcoords[3] = 1-cy-1./16.f;
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uv_texcoords[4] = cx+1./16.f; uv_texcoords[5] = 1-cy;
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uv_texcoords[6] = cx; uv_texcoords[7] = 1-cy;
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uv_texcoords[0] = cx; uv_texcoords[1] = btScalar(1-cy-1./16.f);
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uv_texcoords[2] = btScalar(cx+1./16.f); uv_texcoords[3] = btScalar(1-cy-1./16.f);
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uv_texcoords[4] = btScalar(cx+1./16.f); uv_texcoords[5] = btScalar(1-cy);
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uv_texcoords[6] = cx; uv_texcoords[7] = btScalar(1-cy);
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#if USE_ARRAYS
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glTexCoordPointer(2,GL_FLOAT,0,uv_texcoords);
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glVertexPointer(3, GL_FLOAT, 0, verts);
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@@ -196,7 +196,7 @@ void GLDebugDrawStringInternal(int x,int y,const char* string, const btVector3&
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glMatrixMode(GL_TEXTURE);
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glLoadIdentity();
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glScalef(0.025,0.025,0.025);
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glScalef(btScalar(0.025),btScalar(0.025),btScalar(0.025));
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#endif
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glMatrixMode(GL_MODELVIEW);
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#if USE_ARRAYS
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