only move 10% of objects
added relative path to Bullet projectfiles (math/collision)
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@@ -221,7 +221,7 @@ btDbvtBroadphase* pb=(btDbvtBroadphase*)m_broadphase;
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const btScalar speed=m_speed;
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const btScalar ampl=m_amp;
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const int nupd=m_bfirsttime? pb->m_proxies.size():
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(pb->m_proxies.size()*100)/100;
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(pb->m_proxies.size()*10)/100;
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/* Move boxes */
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m_profiler.Start();
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for(int i=0;i<nupd;i++)
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