allow to control of powered joints after loading a URDF file, through shared memory
more refactor of shared memory joint control API
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@@ -599,6 +599,8 @@ void addJointTorque(int i, btScalar Q);
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return m_internalNeedsJointFeedback;
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}
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void forwardKinematics(btAlignedObjectArray<btQuaternion>& scratch_q,btAlignedObjectArray<btVector3>& scratch_m);
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void updateCollisionObjectWorldTransforms(btAlignedObjectArray<btQuaternion>& scratch_q,btAlignedObjectArray<btVector3>& scratch_m);
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virtual int calculateSerializeBufferSize() const;
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