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@@ -14,10 +14,10 @@ useYUp = not useZUp
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if useYUp:
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p.configureDebugVisualizer(p.COV_ENABLE_Y_AXIS_UP , 1)
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from pdControllerExplicit import PDControllerExplicitMultiDof
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from pdControllerStable import PDControllerStableMultiDof
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explicitPD = PDControllerExplicitMultiDof(p)
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stablePD = PDControllerStableMultiDof(p)
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p.resetDebugVisualizerCamera(cameraDistance=7, cameraYaw=-94, cameraPitch=-14, cameraTargetPosition=[0.31,0.03,-1.16])
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@@ -26,7 +26,7 @@ import pybullet_data
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p.setTimeOut(10000)
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useMotionCapture=False
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useMotionCaptureReset=False#not useMotionCapture
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useExplicitPD = True
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p.setAdditionalSearchPath(pybullet_data.getDataPath())
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p.setPhysicsEngineParameter(numSolverIterations=30)
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@@ -76,14 +76,8 @@ p.addUserDebugText("Explicit PD", [startLocations[2][0],startLocations[2][1]+1,s
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p.addUserDebugText("Kinematic", [startLocations[3][0],startLocations[3][1]+1,startLocations[3][2]], [0,0,0])
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humanoid = p.loadURDF("humanoid/humanoid.urdf", startLocations[0],globalScaling=0.25, useFixedBase=False, flags=p.URDF_MAINTAIN_LINK_ORDER)
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humanoid2 = p.loadURDF("humanoid/humanoid.urdf", startLocations[1],globalScaling=0.25, useFixedBase=False, flags=p.URDF_MAINTAIN_LINK_ORDER)
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humanoid3 = p.loadURDF("humanoid/humanoid.urdf", startLocations[2],globalScaling=0.25, useFixedBase=False, flags=p.URDF_MAINTAIN_LINK_ORDER)
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humanoid4 = p.loadURDF("humanoid/humanoid.urdf", startLocations[3],globalScaling=0.25, useFixedBase=False, flags=p.URDF_MAINTAIN_LINK_ORDER)
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humanoid_fix = p.createConstraint(humanoid,-1,-1,-1,p.JOINT_FIXED,[0,0,0],[0,0,0],startLocations[0],[0,0,0,1])
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humanoid2_fix = p.createConstraint(humanoid2,-1,-1,-1,p.JOINT_FIXED,[0,0,0],[0,0,0],startLocations[1],[0,0,0,1])
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humanoid3_fix = p.createConstraint(humanoid3,-1,-1,-1,p.JOINT_FIXED,[0,0,0],[0,0,0],startLocations[2],[0,0,0,1])
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humanoid3_fix = p.createConstraint(humanoid4,-1,-1,-1,p.JOINT_FIXED,[0,0,0],[0,0,0],startLocations[3],[0,0,0,1])
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startPose = [2,0.847532,0,0.9986781045,0.01410400148,-0.0006980000731,-0.04942300517,0.9988133229,0.009485003066,-0.04756001538,-0.004475001447,
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@@ -96,10 +90,6 @@ startVel = [1.235314324,-0.008525509087,0.1515293946,-1.161516553,0.1866449799,-
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-4.632454387,-0.9111172777,-1.300648184,-1.345694622,0,-1.084238535,0.1313680236,-0.7236998534,0,-0.5278312973]
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p.resetBasePositionAndOrientation(humanoid, startLocations[0],[0,0,0,1])
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p.resetBasePositionAndOrientation(humanoid2, startLocations[1],[0,0,0,1])
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p.resetBasePositionAndOrientation(humanoid3, startLocations[2],[0,0,0,1])
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p.resetBasePositionAndOrientation(humanoid4, startLocations[3],[0,0,0,1])
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index0=7
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@@ -114,7 +104,6 @@ for j in range (p.getNumJoints(humanoid)):
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print("spherical position: ",targetPosition)
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print("spherical velocity: ",targetVel)
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p.resetJointStateMultiDof(humanoid,j,targetValue=targetPosition,targetVelocity=targetVel)
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p.resetJointStateMultiDof(humanoid2,j,targetValue=targetPosition,targetVelocity=targetVel)
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if (jointType==p.JOINT_PRISMATIC or jointType==p.JOINT_REVOLUTE):
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targetPosition=[startPose[index0]]
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targetVel = [startVel[index0]]
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@@ -122,9 +111,6 @@ for j in range (p.getNumJoints(humanoid)):
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print("revolute:", targetPosition)
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print("revolute velocity:", targetVel)
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p.resetJointStateMultiDof(humanoid,j,targetValue=targetPosition,targetVelocity=targetVel)
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p.resetJointStateMultiDof(humanoid2,j,targetValue=targetPosition,targetVelocity=targetVel)
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for j in range (p.getNumJoints(humanoid)):
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@@ -134,13 +120,9 @@ for j in range (p.getNumJoints(humanoid)):
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if (jointType == p.JOINT_SPHERICAL):
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targetPosition=[0,0,0,1]
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p.setJointMotorControlMultiDof(humanoid,j,p.POSITION_CONTROL,targetPosition, targetVelocity=[0,0,0], positionGain=0,velocityGain=1,force=[0,0,0])
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p.setJointMotorControlMultiDof(humanoid3,j,p.POSITION_CONTROL,targetPosition, targetVelocity=[0,0,0], positionGain=0,velocityGain=1,force=[31,31,31])
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p.setJointMotorControlMultiDof(humanoid4,j,p.POSITION_CONTROL,targetPosition, targetVelocity=[0,0,0], positionGain=0,velocityGain=1,force=[1,1,1])
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if (jointType==p.JOINT_PRISMATIC or jointType==p.JOINT_REVOLUTE):
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p.setJointMotorControl2(humanoid,j,p.VELOCITY_CONTROL,targetVelocity=0, force=0)
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p.setJointMotorControl2(humanoid3,j,p.VELOCITY_CONTROL,targetVelocity=0, force=31)
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p.setJointMotorControl2(humanoid4,j,p.VELOCITY_CONTROL,targetVelocity=0, force=10)
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#print(ji)
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print("joint[",j,"].type=",jointTypes[ji[2]])
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@@ -199,7 +181,6 @@ p.getCameraImage(320,200)
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while (p.isConnected()):
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if useGUI:
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@@ -221,11 +202,6 @@ while (p.isConnected()):
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frameNext = frame
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frameFraction = frameReal - frame
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#print("frameFraction=",frameFraction)
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#print("frame=",frame)
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#print("frameNext=", frameNext)
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#getQuaternionSlerp
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frameData = motion_dict['Frames'][frame]
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frameDataNext = motion_dict['Frames'][frameNext]
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@@ -242,17 +218,41 @@ while (p.isConnected()):
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baseOrn1Next = [frameDataNext[5],frameDataNext[6], frameDataNext[7],frameDataNext[4]]
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baseOrn1 = p.getQuaternionSlerp(baseOrn1Start,baseOrn1Next,frameFraction)
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#pre-rotate to make z-up
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if (useZUp):
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y2zPos=[0,0,0.0]
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y2zOrn = p.getQuaternionFromEuler([1.57,0,0])
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basePos,baseOrn = p.multiplyTransforms(y2zPos, y2zOrn,basePos1,baseOrn1)
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p.resetBasePositionAndOrientation(humanoid, basePos,baseOrn)
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y2zPos=[0,2,0.0]
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once=False
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#print("chestRot=",chestRot)
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p.setGravity(0,0,0)
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kp=kpMotor
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basePos1Start = [frameData[1],frameData[2],frameData[3]]
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basePos1End = [frameDataNext[1],frameDataNext[2],frameDataNext[3]]
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basePos1 = [basePos1Start[0]+frameFraction*(basePos1End[0]-basePos1Start[0]),
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basePos1Start[1]+frameFraction*(basePos1End[1]-basePos1Start[1]),
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basePos1Start[2]+frameFraction*(basePos1End[2]-basePos1Start[2])]
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baseOrn1Start = [frameData[5],frameData[6], frameData[7],frameData[4]]
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baseOrn1Next = [frameDataNext[5],frameDataNext[6], frameDataNext[7],frameDataNext[4]]
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baseOrn1 = p.getQuaternionSlerp(baseOrn1Start,baseOrn1Next,frameFraction)
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#pre-rotate to make z-up
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if (useZUp):
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y2zPos=[0,0,0.0]
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y2zOrn = p.getQuaternionFromEuler([1.57,0,0])
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basePos,baseOrn = p.multiplyTransforms(y2zPos, y2zOrn,basePos1,baseOrn1)
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p.resetBasePositionAndOrientation(humanoid2, basePos,baseOrn)
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p.resetBasePositionAndOrientation(humanoid, basePos,baseOrn)
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chestRotStart = [frameData[9],frameData[10],frameData[11],frameData[8]]
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chestRotEnd = [frameDataNext[9],frameDataNext[10],frameDataNext[11],frameDataNext[8]]
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@@ -301,45 +301,12 @@ while (p.isConnected()):
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leftElbowRotEnd = [frameDataNext[43]]
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leftElbowRot = [leftElbowRotStart[0]+frameFraction*(leftElbowRotEnd[0]-leftElbowRotStart[0])]
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if (0):#if (once):
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p.resetJointStateMultiDof(humanoid,chest,chestRot)
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p.resetJointStateMultiDof(humanoid,neck,neckRot)
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p.resetJointStateMultiDof(humanoid,rightHip,rightHipRot)
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p.resetJointStateMultiDof(humanoid,rightKnee,rightKneeRot)
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p.resetJointStateMultiDof(humanoid,rightAnkle,rightAnkleRot)
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p.resetJointStateMultiDof(humanoid,rightShoulder,rightShoulderRot)
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p.resetJointStateMultiDof(humanoid,rightElbow, rightElbowRot)
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p.resetJointStateMultiDof(humanoid,leftHip, leftHipRot)
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p.resetJointStateMultiDof(humanoid,leftKnee, leftKneeRot)
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p.resetJointStateMultiDof(humanoid,leftAnkle, leftAnkleRot)
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p.resetJointStateMultiDof(humanoid,leftShoulder, leftShoulderRot)
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p.resetJointStateMultiDof(humanoid,leftElbow, leftElbowRot)
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once=False
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#print("chestRot=",chestRot)
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p.setGravity(0,0,-10)
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kp=kpMotor
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if (useExplicitPD):
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jointDofCounts=[4,4,4,1,4,4,1,4,1,4,4,1]
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#[x,y,z] base position and [x,y,z,w] base orientation!
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totalDofs =7
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for dof in jointDofCounts:
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totalDofs += dof
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jointIndicesAll = [
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chest,
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neck,
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rightHip,
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rightKnee,
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rightAnkle,
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rightShoulder,
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rightElbow,
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leftHip,
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leftKnee,
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leftAnkle,
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leftShoulder,
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leftElbow
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]
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basePos,baseOrn = p.getBasePositionAndOrientation(humanoid)
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pose = [ basePos[0],basePos[1],basePos[2],
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baseOrn[0],baseOrn[1],baseOrn[2],baseOrn[3],
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@@ -356,12 +323,27 @@ while (p.isConnected()):
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leftShoulderRot[0],leftShoulderRot[1],leftShoulderRot[2],leftShoulderRot[3],
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leftElbowRot[0] ]
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jointIndicesAll = [
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chest,
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neck,
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rightHip,
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rightKnee,
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rightAnkle,
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rightShoulder,
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rightElbow,
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leftHip,
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leftKnee,
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leftAnkle,
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leftShoulder,
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leftElbow
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]
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dofIndex=7
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jointDofCounts=[4,4,4,1,4,4,1,4,1,4,4,1]
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totalDofs = sum(jointDofCounts)+7
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print("total=",totalDofs)
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#print("pose=")
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#for po in pose:
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# print(po)
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useStablePD=False
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if (useStablePD):
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taus = stablePD.computePD(bodyUniqueId=humanoid,
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jointIndices = jointIndicesAll,
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desiredPositions = pose,
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@@ -371,61 +353,39 @@ while (p.isConnected()):
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maxForces = [maxForce]*totalDofs,
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timeStep=timeStep)
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taus3 = explicitPD.computePD(bodyUniqueId=humanoid3,
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jointIndices = jointIndicesAll,
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desiredPositions = pose,
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desiredVelocities = [0]*totalDofs,
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kps = kpOrg,
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kds = kdOrg,
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maxForces = [maxForce*0.05]*totalDofs,
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timeStep=timeStep)
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#taus=[0]*43
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dofIndex=7
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for index in range (len(jointIndicesAll)):
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jointIndex = jointIndicesAll[index]
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if jointDofCounts[index]==4:
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p.setJointMotorControlMultiDof(humanoid,jointIndex,p.TORQUE_CONTROL,force=[taus[dofIndex+0],taus[dofIndex+1],taus[dofIndex+2]])
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p.setJointMotorControlMultiDof(humanoid3,jointIndex,p.TORQUE_CONTROL,force=[taus3[dofIndex+0],taus3[dofIndex+1],taus3[dofIndex+2]])
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if jointDofCounts[index]==1:
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p.setJointMotorControlMultiDof(humanoid, jointIndex, controlMode=p.TORQUE_CONTROL, force=[taus[dofIndex]])
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p.setJointMotorControlMultiDof(humanoid3, jointIndex, controlMode=p.TORQUE_CONTROL, force=[taus3[dofIndex]])
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dofIndex+=jointDofCounts[index]
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#print("len(taus)=",len(taus))
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#print("taus=",taus)
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p.setJointMotorControlMultiDof(humanoid2,chest,p.POSITION_CONTROL, targetPosition=chestRot,positionGain=kp, force=[maxForce])
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p.setJointMotorControlMultiDof(humanoid2,neck,p.POSITION_CONTROL,targetPosition=neckRot,positionGain=kp, force=[maxForce])
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p.setJointMotorControlMultiDof(humanoid2,rightHip,p.POSITION_CONTROL,targetPosition=rightHipRot,positionGain=kp, force=[maxForce])
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p.setJointMotorControlMultiDof(humanoid2,rightKnee,p.POSITION_CONTROL,targetPosition=rightKneeRot,positionGain=kp, force=[maxForce])
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p.setJointMotorControlMultiDof(humanoid2,rightAnkle,p.POSITION_CONTROL,targetPosition=rightAnkleRot,positionGain=kp, force=[maxForce])
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p.setJointMotorControlMultiDof(humanoid2,rightShoulder,p.POSITION_CONTROL,targetPosition=rightShoulderRot,positionGain=kp, force=[maxForce])
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p.setJointMotorControlMultiDof(humanoid2,rightElbow, p.POSITION_CONTROL,targetPosition=rightElbowRot,positionGain=kp, force=[maxForce])
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p.setJointMotorControlMultiDof(humanoid2,leftHip, p.POSITION_CONTROL,targetPosition=leftHipRot,positionGain=kp, force=[maxForce])
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p.setJointMotorControlMultiDof(humanoid2,leftKnee, p.POSITION_CONTROL,targetPosition=leftKneeRot,positionGain=kp, force=[maxForce])
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p.setJointMotorControlMultiDof(humanoid2,leftAnkle, p.POSITION_CONTROL,targetPosition=leftAnkleRot,positionGain=kp, force=[maxForce])
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p.setJointMotorControlMultiDof(humanoid2,leftShoulder, p.POSITION_CONTROL,targetPosition=leftShoulderRot,positionGain=kp, force=[maxForce])
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p.setJointMotorControlMultiDof(humanoid2,leftElbow, p.POSITION_CONTROL,targetPosition=leftElbowRot,positionGain=kp, force=[maxForce])
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kinematicHumanoid4 = True
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if (kinematicHumanoid4):
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p.resetJointStateMultiDof(humanoid4,chest,chestRot)
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p.resetJointStateMultiDof(humanoid4,neck,neckRot)
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p.resetJointStateMultiDof(humanoid4,rightHip,rightHipRot)
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p.resetJointStateMultiDof(humanoid4,rightKnee,rightKneeRot)
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p.resetJointStateMultiDof(humanoid4,rightAnkle,rightAnkleRot)
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p.resetJointStateMultiDof(humanoid4,rightShoulder,rightShoulderRot)
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p.resetJointStateMultiDof(humanoid4,rightElbow, rightElbowRot)
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p.resetJointStateMultiDof(humanoid4,leftHip, leftHipRot)
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p.resetJointStateMultiDof(humanoid4,leftKnee, leftKneeRot)
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p.resetJointStateMultiDof(humanoid4,leftAnkle, leftAnkleRot)
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p.resetJointStateMultiDof(humanoid4,leftShoulder, leftShoulderRot)
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p.resetJointStateMultiDof(humanoid4,leftElbow, leftElbowRot)
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else:
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p.setJointMotorControlMultiDof(humanoid,chest,p.POSITION_CONTROL, targetPosition=chestRot,positionGain=kp, force=[maxForce])
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p.setJointMotorControlMultiDof(humanoid,neck,p.POSITION_CONTROL,targetPosition=neckRot,positionGain=kp, force=[maxForce])
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p.setJointMotorControlMultiDof(humanoid,rightHip,p.POSITION_CONTROL,targetPosition=rightHipRot,positionGain=kp, force=[maxForce])
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p.setJointMotorControlMultiDof(humanoid,rightKnee,p.POSITION_CONTROL,targetPosition=rightKneeRot,positionGain=kp, force=[maxForce])
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p.setJointMotorControlMultiDof(humanoid,rightAnkle,p.POSITION_CONTROL,targetPosition=rightAnkleRot,positionGain=kp, force=[maxForce])
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p.setJointMotorControlMultiDof(humanoid,rightShoulder,p.POSITION_CONTROL,targetPosition=rightShoulderRot,positionGain=kp, force=[maxForce])
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p.setJointMotorControlMultiDof(humanoid,rightElbow, p.POSITION_CONTROL,targetPosition=rightElbowRot,positionGain=kp, force=[maxForce])
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p.setJointMotorControlMultiDof(humanoid,leftHip, p.POSITION_CONTROL,targetPosition=leftHipRot,positionGain=kp, force=[maxForce])
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p.setJointMotorControlMultiDof(humanoid,leftKnee, p.POSITION_CONTROL,targetPosition=leftKneeRot,positionGain=kp, force=[maxForce])
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p.setJointMotorControlMultiDof(humanoid,leftAnkle, p.POSITION_CONTROL,targetPosition=leftAnkleRot,positionGain=kp, force=[maxForce])
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p.setJointMotorControlMultiDof(humanoid,leftShoulder, p.POSITION_CONTROL,targetPosition=leftShoulderRot,positionGain=kp, force=[maxForce])
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p.setJointMotorControlMultiDof(humanoid,leftElbow, p.POSITION_CONTROL,targetPosition=leftElbowRot,positionGain=kp, force=[maxForce])
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p.stepSimulation()
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for j in range(p.getNumJoints(humanoid)):
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jointState = p.getJointStateMultiDof(humanoid,j)
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print("jointStateMultiDof[",j,"].pos=",jointState[0])
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print("jointStateMultiDof[",j,"].vel=",jointState[1])
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print("jointStateMultiDof[",j,"].jointForces=",jointState[3])
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#j=4
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#jointState = p.getJointStateMultiDof(humanoid,j)
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#print("jointStateMultiDof[",j,"].pos=",jointState[0])
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#print("jointStateMultiDof[",j,"].vel=",jointState[1])
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#print("jointStateMultiDof[",j,"].jointForces=",jointState[3])
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time.sleep(timeStep)
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