few fixes in inverse dynamics
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@@ -9756,7 +9756,7 @@ bool PhysicsServerCommandProcessor::processCalculateInverseKinematicsCommand(con
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numDofs, clientCmd.m_calculateInverseKinematicsArguments.m_endEffectorLinkIndex,
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&q_new[0], ikMethod, &jacobian_linear[0], &jacobian_angular[0], jacSize * 2, targetDampCoeff);
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}
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serverCmd.m_inverseKinematicsResultArgs.m_bodyUniqueId = clientCmd.m_calculateInverseDynamicsArguments.m_bodyUniqueId;
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serverCmd.m_inverseKinematicsResultArgs.m_bodyUniqueId = clientCmd.m_calculateInverseKinematicsArguments.m_bodyUniqueId;
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for (int i = 0; i < numDofs; i++)
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{
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serverCmd.m_inverseKinematicsResultArgs.m_jointPositions[i] = q_new[i];
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