finally applied this 'getGravity' patch, so getGravity matches setGravity.
Thanks to Evgeny for the report/patch: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1852 http://code.google.com/p/bullet/issues/detail?id=23
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@@ -46,6 +46,7 @@ void btRigidBody::setupRigidBody(const btRigidBody::btRigidBodyConstructionInfo&
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m_angularVelocity.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
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m_angularFactor = btScalar(1.);
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m_gravity.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0));
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m_gravity_acceleration.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0));
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m_totalForce.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0));
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m_totalTorque.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)),
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m_linearDamping = btScalar(0.);
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@@ -124,6 +125,7 @@ void btRigidBody::setGravity(const btVector3& acceleration)
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{
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m_gravity = acceleration * (btScalar(1.0) / m_inverseMass);
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}
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m_gravity_acceleration = acceleration;
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}
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