finally applied this 'getGravity' patch, so getGravity matches setGravity.

Thanks to Evgeny for the report/patch:
http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1852
http://code.google.com/p/bullet/issues/detail?id=23
This commit is contained in:
erwin.coumans
2008-12-09 02:16:05 +00:00
parent 6db1b932fd
commit 8ed2db9b42
2 changed files with 4 additions and 1 deletions

View File

@@ -46,6 +46,7 @@ void btRigidBody::setupRigidBody(const btRigidBody::btRigidBodyConstructionInfo&
m_angularVelocity.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
m_angularFactor = btScalar(1.);
m_gravity.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0));
m_gravity_acceleration.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0));
m_totalForce.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0));
m_totalTorque.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)),
m_linearDamping = btScalar(0.);
@@ -124,6 +125,7 @@ void btRigidBody::setGravity(const btVector3& acceleration)
{
m_gravity = acceleration * (btScalar(1.0) / m_inverseMass);
}
m_gravity_acceleration = acceleration;
}