improve Linux OpenGL 3.x context creation handling, don't crash if the shadowmap shader fails

add cursor-key support for Linux
This commit is contained in:
Erwin Coumans (Google)
2014-06-24 15:43:04 -07:00
parent 3480cb5eee
commit 8f94ced88a
6 changed files with 482 additions and 183 deletions

View File

@@ -10,11 +10,14 @@
//#include<GL/glu.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <pthread.h>
GLint att[] = { GLX_RGBA, GLX_DEPTH_SIZE, 24, GLX_DOUBLEBUFFER, None };
static bool forceOpenGL3 = true;
struct InternalData2
{
@@ -27,6 +30,7 @@ struct InternalData2
GLXContext m_glc;
XWindowAttributes m_gwa;
XEvent m_xev;
GLXFBConfig m_bestFbc;
b3WheelCallback m_wheelCallback;
b3MouseMoveCallback m_mouseMoveCallback;
@@ -47,6 +51,49 @@ struct InternalData2
}
};
#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
typedef GLXContext (*glXCreateContextAttribsARBProc)(Display*, GLXFBConfig, GLXContext, Bool, const int*);
// Helper to check for extension string presence. Adapted from:
// http://www.opengl.org/resources/features/OGLextensions/
static bool isExtensionSupported(const char *extList, const char *extension)
{
const char *start;
const char *where, *terminator;
/* Extension names should not have spaces. */
where = strchr(extension, ' ');
if (where || *extension == '\0')
return false;
/* It takes a bit of care to be fool-proof about parsing the
OpenGL extensions string. Don't be fooled by sub-strings,
etc. */
for (start=extList;;) {
where = strstr(start, extension);
if (!where)
break;
terminator = where + strlen(extension);
if ( where == start || *(where - 1) == ' ' )
if ( *terminator == ' ' || *terminator == '\0' )
return true;
start = terminator;
}
return false;
}
static bool ctxErrorOccurred = false;
static int ctxErrorHandler( Display *dpy, XErrorEvent *ev )
{
ctxErrorOccurred = true;
return 0;
}
@@ -73,9 +120,117 @@ X11OpenGLWindow::~X11OpenGLWindow()
void X11OpenGLWindow::enableOpenGL()
{
m_data->m_glc = glXCreateContext(m_data->m_dpy, m_data->m_vi, NULL, GL_TRUE);
glXMakeCurrent(m_data->m_dpy, m_data->m_win, m_data->m_glc);
if (forceOpenGL3)
{
// Get the default screen's GLX extension list
const char *glxExts = glXQueryExtensionsString( m_data->m_dpy,
DefaultScreen( m_data->m_dpy ) );
// NOTE: It is not necessary to create or make current to a context before
// calling glXGetProcAddressARB
glXCreateContextAttribsARBProc glXCreateContextAttribsARB = 0;
glXCreateContextAttribsARB = (glXCreateContextAttribsARBProc)
glXGetProcAddressARB( (const GLubyte *) "glXCreateContextAttribsARB" );
GLXContext ctx = 0;
// Install an X error handler so the application won't exit if GL 3.0
// context allocation fails.
//
// Note this error handler is global. All display connections in all threads
// of a process use the same error handler, so be sure to guard against other
// threads issuing X commands while this code is running.
ctxErrorOccurred = false;
int (*oldHandler)(Display*, XErrorEvent*) =
XSetErrorHandler(&ctxErrorHandler);
// Check for the GLX_ARB_create_context extension string and the function.
// If either is not present, use GLX 1.3 context creation method.
if ( !isExtensionSupported( glxExts, "GLX_ARB_create_context" ) ||
!glXCreateContextAttribsARB )
{
printf( "glXCreateContextAttribsARB() not found"
" ... using old-style GLX context\n" );
ctx = glXCreateNewContext( m_data->m_dpy, m_data->m_bestFbc, GLX_RGBA_TYPE, 0, True );
}
// If it does, try to get a GL 3.0 context!
else
{
int context_attribs[] = {
GLX_CONTEXT_MAJOR_VERSION_ARB ,3,
GLX_CONTEXT_MINOR_VERSION_ARB, 2,
GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_DEBUG_BIT_ARB,
GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,None
};
/*
int context_attribs[] =
{
GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
GLX_CONTEXT_MINOR_VERSION_ARB, 2,
//GLX_CONTEXT_FLAGS_ARB , GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
None
};
*/
printf( "Creating context\n" );
ctx = glXCreateContextAttribsARB( m_data->m_dpy, m_data->m_bestFbc, 0,
True, context_attribs );
// Sync to ensure any errors generated are processed.
XSync( m_data->m_dpy, False );
if ( !ctxErrorOccurred && ctx )
printf( "Created GL 3.0 context\n" );
else
{
// Couldn't create GL 3.0 context. Fall back to old-style 2.x context.
// When a context version below 3.0 is requested, implementations will
// return the newest context version compatible with OpenGL versions less
// than version 3.0.
// GLX_CONTEXT_MAJOR_VERSION_ARB = 1
context_attribs[1] = 1;
// GLX_CONTEXT_MINOR_VERSION_ARB = 0
context_attribs[3] = 0;
ctxErrorOccurred = false;
printf( "Failed to create GL 3.0 context"
" ... using old-style GLX context\n" );
ctx = glXCreateContextAttribsARB( m_data->m_dpy, m_data->m_bestFbc, 0,
True, context_attribs );
}
}
// Sync to ensure any errors generated are processed.
XSync( m_data->m_dpy, False );
// Restore the original error handler
XSetErrorHandler( oldHandler );
if ( ctxErrorOccurred || !ctx )
{
printf( "Failed to create an OpenGL context\n" );
exit(1);
}
// Verifying that context is a direct context
if ( ! glXIsDirect ( m_data->m_dpy, ctx ) )
{
printf( "Indirect GLX rendering context obtained\n" );
}
else
{
printf( "Direct GLX rendering context obtained\n" );
}
printf( "Making context current\n" );
glXMakeCurrent( m_data->m_dpy, m_data->m_win, ctx );
} else
{
m_data->m_glc = glXCreateContext(m_data->m_dpy, m_data->m_vi, NULL, GL_TRUE);
glXMakeCurrent(m_data->m_dpy, m_data->m_win, m_data->m_glc);
}
const GLubyte* ven = glGetString(GL_VENDOR);
printf("GL_VENDOR=%s\n", ven);
const GLubyte* ren = glGetString(GL_RENDERER);
@@ -104,6 +259,7 @@ void X11OpenGLWindow::disableOpenGL()
void X11OpenGLWindow::createWindow(const b3gWindowConstructionInfo& ci)
{
printf("createWindow\n");
m_data->m_dpy = XOpenDisplay(NULL);
if(m_data->m_dpy == NULL) {
@@ -111,29 +267,123 @@ void X11OpenGLWindow::createWindow(const b3gWindowConstructionInfo& ci)
exit(0);
}
m_data->m_root = DefaultRootWindow(m_data->m_dpy);
m_data->m_root = DefaultRootWindow(m_data->m_dpy);
m_data->m_vi = glXChooseVisual(m_data->m_dpy, 0, att);
if(m_data->m_vi == NULL) {
printf("\n\tno appropriate visual found\n\n");
if (forceOpenGL3)
{
int glxMinor, glxMajor;
if (!glXQueryVersion(m_data->m_dpy,&glxMajor,&glxMinor) || (((glxMajor==1)&&(glxMinor<3)) || (glxMajor<1)))
{
printf("Invalid GLX version: major %d, minor %d\n",glxMajor,glxMinor);
exit(0);
}
else {
printf("\n\tvisual %p selected\n", (void *)m_data->m_vi->visualid); /* %p creates hexadecimal output like in glxinfo */
}
}
static int visual_attribs[] =
{
GLX_X_RENDERABLE , True,
GLX_DRAWABLE_TYPE , GLX_WINDOW_BIT,
GLX_RENDER_TYPE , GLX_RGBA_BIT,
GLX_X_VISUAL_TYPE , GLX_TRUE_COLOR,
GLX_RED_SIZE , 8,
GLX_GREEN_SIZE , 8,
GLX_BLUE_SIZE , 8,
GLX_ALPHA_SIZE , 8,
GLX_DEPTH_SIZE , 24,
GLX_STENCIL_SIZE , 8,
GLX_DOUBLEBUFFER , True,
None
};
int fbcount;
GLXFBConfig* fbc = glXChooseFBConfig(m_data->m_dpy, DefaultScreen(m_data->m_dpy), visual_attribs, &fbcount);
if (!fbc)
{
printf( "Failed to retrieve a framebuffer config\n" );
exit(1);
}
int best_fbc = -1, worst_fbc = -1, best_num_samp = -1, worst_num_samp = 999;
int i;
for (i=0; i<fbcount; ++i)
{
XVisualInfo *vi = glXGetVisualFromFBConfig( m_data->m_dpy, fbc[i] );
if ( vi )
{
int samp_buf, samples;
glXGetFBConfigAttrib( m_data->m_dpy, fbc[i], GLX_SAMPLE_BUFFERS, &samp_buf );
glXGetFBConfigAttrib( m_data->m_dpy, fbc[i], GLX_SAMPLES , &samples );
//printf( " Matching fbconfig %d, visual ID 0x%2x: SAMPLE_BUFFERS = %d,"
// " SAMPLES = %d\n",
// i, vi -> visualid, samp_buf, samples );
if ( best_fbc < 0 || samp_buf && samples > best_num_samp )
best_fbc = i, best_num_samp = samples;
if ( worst_fbc < 0 || !samp_buf || samples < worst_num_samp )
worst_fbc = i, worst_num_samp = samples;
}
XFree( vi );
}
m_data->m_bestFbc = fbc[ best_fbc ];
// Be sure to free the FBConfig list allocated by glXChooseFBConfig()
XFree( fbc );
m_data->m_vi = glXGetVisualFromFBConfig( m_data->m_dpy, m_data->m_bestFbc );
m_data->m_cmap = XCreateColormap(m_data->m_dpy, m_data->m_root, m_data->m_vi->visual, AllocNone);
m_data->m_swa.colormap = m_data->m_cmap = XCreateColormap( m_data->m_dpy,
RootWindow( m_data->m_dpy, m_data->m_vi->screen ),
m_data->m_vi->visual, AllocNone );
m_data->m_swa.background_pixmap = None ;
m_data->m_swa.border_pixel = 0;
m_data->m_swa.event_mask = ExposureMask | KeyReleaseMask | KeyPressMask |ButtonPressMask | ButtonReleaseMask |PointerMotionMask|StructureNotifyMask;
;
m_data->m_root = RootWindow( m_data->m_dpy, m_data->m_vi->screen );
m_data->m_swa.colormap = m_data->m_cmap;
m_data->m_swa.event_mask = ExposureMask | KeyReleaseMask | KeyPressMask |ButtonPressMask | ButtonReleaseMask |PointerMotionMask|StructureNotifyMask;
m_data->m_win = XCreateWindow( m_data->m_dpy, m_data->m_root,
0, 0, ci.m_width, ci.m_height, 0, m_data->m_vi->depth, InputOutput,
m_data->m_vi->visual,
CWBorderPixel|CWColormap|CWEventMask, &m_data->m_swa );
m_data->m_win = XCreateWindow(m_data->m_dpy, m_data->m_root, 0, 0, ci.m_width, ci.m_height, 0, m_data->m_vi->depth, InputOutput, m_data->m_vi->visual, CWColormap | CWEventMask, &m_data->m_swa);
//m_data->m_win = XCreateWindow(m_data->m_dpy, m_data->m_root, 0, 0, ci.m_width, ci.m_height, 0, m_data->m_vi->depth, InputOutput, m_data->m_vi->visual, CWColormap | CWEventMask, &m_data->m_swa);
XMapWindow(m_data->m_dpy, m_data->m_win);
XStoreName(m_data->m_dpy, m_data->m_win, "VERY SIMPLE APPLICATION");
if (!m_data->m_win)
{
printf("Cannot create window\n");
exit(0);
}
XMapWindow(m_data->m_dpy, m_data->m_win);
XStoreName(m_data->m_dpy, m_data->m_win, "OpenGL3 Window");
} else
{
m_data->m_vi = glXChooseVisual(m_data->m_dpy, 0, att);
if(m_data->m_vi == NULL) {
printf("\n\tno appropriate visual found\n\n");
exit(0);
}
else {
printf("\n\tvisual %p selected\n", (void *)m_data->m_vi->visualid); /* %p creates hexadecimal output like in glxinfo */
}
m_data->m_cmap = XCreateColormap(m_data->m_dpy, m_data->m_root, m_data->m_vi->visual, AllocNone);
m_data->m_swa.colormap = m_data->m_cmap;
m_data->m_swa.event_mask = ExposureMask | KeyReleaseMask | KeyPressMask |ButtonPressMask | ButtonReleaseMask |PointerMotionMask|StructureNotifyMask;
m_data->m_win = XCreateWindow(m_data->m_dpy, m_data->m_root, 0, 0, ci.m_width, ci.m_height, 0, m_data->m_vi->depth, InputOutput, m_data->m_vi->visual, CWColormap | CWEventMask, &m_data->m_swa);
XMapWindow(m_data->m_dpy, m_data->m_win);
XStoreName(m_data->m_dpy, m_data->m_win, "OpenGL3 Window");
}
enableOpenGL();
}
@@ -153,13 +403,19 @@ int X11OpenGLWindow::getAsciiCodeFromVirtualKeycode(int keycode)
switch( key )
{
case XK_Escape: return B3G_ESCAPE;
case XK_Return: return B3G_RETURN;
case XK_Control_L:
case XK_Control_R: {
return B3G_CONTROL;
}
case XK_Alt_L:
case XK_Alt_R:
}
case XK_Left: return B3G_LEFT_ARROW;
case XK_Right: return B3G_RIGHT_ARROW;
case XK_Up: return B3G_UP_ARROW;
case XK_Down: return B3G_DOWN_ARROW;
case XK_Alt_L:
case XK_Alt_R:
{
return B3G_ALT;
}