move ExplititEuler cloth solver to its own file, so it can be replaced by PDB, implicit euler etc
add wireframe toggle ('w' key)
add --paused command-line option to start simulation in paused mode
render cloth using drawPoints method
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@@ -2,6 +2,7 @@
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#define CPU_SOFTCLOTH_INTERNAL_DATA_H
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#include "Bullet3Common/b3AlignedObjectArray.h"
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#include "Bullet3Common/b3Vector3.h"
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struct ClothSpring
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{
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@@ -20,11 +21,10 @@ struct ClothMaterial
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struct CpuSoftClothDemoInternalData
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{
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b3AlignedObjectArray<ClothSpring> m_springs;
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b3AlignedObjectArray<ClothMaterial> m_materials;
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b3AlignedObjectArray<ClothMaterial> m_materials;
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b3AlignedObjectArray<b3Vector3> m_velocities;
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b3AlignedObjectArray<b3Vector3> m_forces;
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b3AlignedObjectArray<float> m_particleMasses;
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};
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#endif //CPU_SOFTCLOTH_INTERNAL_DATA_H
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