fixes for buildsystem
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@@ -88,8 +88,8 @@ do { \
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typedef btScalar dMatrix3[4*3];
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void dLineClosestApproach (const btVector3 pa, const btVector3 ua,
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const btVector3 pb, const btVector3 ub,
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void dLineClosestApproach (const btVector3& pa, const btVector3& ua,
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const btVector3& pb, const btVector3& ub,
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btScalar *alpha, btScalar *beta)
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{
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btVector3 p;
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@@ -253,9 +253,9 @@ void cullPoints2 (int n, btScalar p[], int m, int i0, int iret[])
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int dBoxBox2 (const btVector3 p1, const dMatrix3 R1,
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const btVector3 side1, const btVector3 p2,
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const dMatrix3 R2, const btVector3 side2,
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int dBoxBox2 (const btVector3& p1, const dMatrix3 R1,
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const btVector3& side1, const btVector3& p2,
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const dMatrix3 R2, const btVector3& side2,
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btVector3& normal, btScalar *depth, int *return_code,
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int maxc, dContactGeom *contact, int skip,btDiscreteCollisionDetectorInterface::Result& output)
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{
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