added (and stripped) a simple C/C++ preprocessor (written in Lua), so the stringifier can handle the #include directive,

and embed the included files directly in the stringified files.
We need this, because we start sharing struct definitions and code between C/C++ and OpenCL (and potentially other languages)
preprocessor is from http://github.com/willsteel/lcpp
This commit is contained in:
erwincoumans
2013-08-01 21:05:19 -07:00
parent 34de49d8a4
commit 906415429c
33 changed files with 1339 additions and 55 deletions

View File

@@ -10,5 +10,4 @@ static const char* createShadowMapInstancingFragmentShader= \
"{\n"
" fragmentdepth = gl_FragCoord.z;\n"
"}\n"
"\n"
;

View File

@@ -55,5 +55,4 @@ static const char* createShadowMapInstancingVertexShader= \
" gl_Position = vertexPos;\n"
"}\n"
"\n"
"\n"
;

View File

@@ -36,5 +36,4 @@ static const char* instancingFragmentShader= \
" \n"
" color = vec4(ct * cf, at * af); \n"
"}\n"
"\n"
;

View File

@@ -82,5 +82,4 @@ static const char* instancingVertexShader= \
" vert.texcoord = uvcoords;\n"
"}\n"
"\n"
"\n"
;

View File

@@ -1,6 +1,5 @@
//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
static const char* pointSpriteFragmentShader= \
"\n"
"#version 330\n"
"precision highp float;\n"
"\n"
@@ -37,5 +36,4 @@ static const char* pointSpriteFragmentShader= \
" float diffuse = max(0.0, dot(lightDir, N));\n"
" color = vec4(ct * diffuse, at * af); \n"
"}\n"
"\n"
;

View File

@@ -46,5 +46,4 @@ static const char* pointSpriteVertexShader= \
" \n"
" fragment.color = instance_color;\n"
"}\n"
"\n"
;

View File

@@ -56,5 +56,4 @@ static const char* useShadowMapInstancingFragmentShader= \
" \n"
" color = vec4(ct * visibility, 1.f);//at * af); \n"
"}\n"
"\n"
;

View File

@@ -86,5 +86,4 @@ static const char* useShadowMapInstancingVertexShader= \
" vert.texcoord = uvcoords;\n"
"}\n"
"\n"
"\n"
;