added (and stripped) a simple C/C++ preprocessor (written in Lua), so the stringifier can handle the #include directive,

and embed the included files directly in the stringified files.
We need this, because we start sharing struct definitions and code between C/C++ and OpenCL (and potentially other languages)
preprocessor is from http://github.com/willsteel/lcpp
This commit is contained in:
erwincoumans
2013-08-01 21:05:19 -07:00
parent 34de49d8a4
commit 906415429c
33 changed files with 1339 additions and 55 deletions

View File

@@ -1,6 +1,5 @@
//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
static const char* pointSpriteFragmentShader= \
"\n"
"#version 330\n"
"precision highp float;\n"
"\n"
@@ -37,5 +36,4 @@ static const char* pointSpriteFragmentShader= \
" float diffuse = max(0.0, dot(lightDir, N));\n"
" color = vec4(ct * diffuse, at * af); \n"
"}\n"
"\n"
;