added (and stripped) a simple C/C++ preprocessor (written in Lua), so the stringifier can handle the #include directive,
and embed the included files directly in the stringified files. We need this, because we start sharing struct definitions and code between C/C++ and OpenCL (and potentially other languages) preprocessor is from http://github.com/willsteel/lcpp
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@@ -1,6 +1,5 @@
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//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
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static const char* pointSpriteFragmentShader= \
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"\n"
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"#version 330\n"
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"precision highp float;\n"
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"\n"
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@@ -37,5 +36,4 @@ static const char* pointSpriteFragmentShader= \
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" float diffuse = max(0.0, dot(lightDir, N));\n"
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" color = vec4(ct * diffuse, at * af); \n"
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"}\n"
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"\n"
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;
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