added (and stripped) a simple C/C++ preprocessor (written in Lua), so the stringifier can handle the #include directive,
and embed the included files directly in the stringified files. We need this, because we start sharing struct definitions and code between C/C++ and OpenCL (and potentially other languages) preprocessor is from http://github.com/willsteel/lcpp
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@@ -1571,7 +1571,7 @@ int clipHullHullSingle(
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#include "b3GjkEpa.h"
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#include "b3VoronoiSimplexSolver.h"
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int computeContactConvexConvex(
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int computeContactConvexConvex( b3AlignedObjectArray<b3Int4>& pairs,
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int pairIndex,
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int bodyIndexA, int bodyIndexB,
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int collidableIndexA, int collidableIndexB,
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@@ -1610,6 +1610,8 @@ int computeContactConvexConvex(
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int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
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int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
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int sz = sizeof(b3Contact4);
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bool result2 = getClosestPoints(&gjkDetector, transA, transB,
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convexShapes[shapeIndexA], convexShapes[shapeIndexB],
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convexVertices,convexVertices,
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@@ -1617,7 +1619,8 @@ int computeContactConvexConvex(
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sepAxis2,
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distance2,
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resultPointOnB);
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if (result2)
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{
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if (nGlobalContactsOut<maxContactCapacity)
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@@ -1634,9 +1637,15 @@ int computeContactConvexConvex(
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int numPoints = 1;
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if (pairs[pairIndex].z>=0)
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{
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printf("add existing points?\n");
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}
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for (int p=0;p<numPoints;p++)
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{
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resultPointOnB.w = distance2;
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contact.m_worldPos[p] = resultPointOnB;
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contact.m_worldNormal = -sepAxis2;
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@@ -1900,7 +1909,7 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>*
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hostCollidables[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL)
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{
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//printf("hostPairs[i].z=%d\n",hostPairs[i].z);
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int contactIndex = computeContactConvexConvex(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,hostBodyBuf,
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int contactIndex = computeContactConvexConvex(hostPairs,i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,hostBodyBuf,
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hostCollidables,hostConvexData,hostVertices,hostUniqueEdges,hostIndices,hostFaces,hostContacts,nContacts,maxContactCapacity,
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oldHostContacts);
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