Introduced btActionInterface. This makes it easier to extend user-defined actions, such as vehicles and characters.
btRaycastVehicle and btKinematicCharacterController are derived from btActionInterface now. Some cosmetic cleanup: changed sourceforce/sf.net url to bulletphysics.com.
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@@ -1,3 +1,20 @@
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.com
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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Experimental Buoyancy fluid demo written by John McCutchan
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*/
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#ifndef __HFFLUID_H
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#define __HFFLUID_H
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@@ -14,6 +31,7 @@ class btManifoldResult;
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// add buoyant convex vs. convex / concave
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// add buoyant concave support (try bunny model)
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///experimental buyancy fluid demo
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class btHfFluid : public btCollisionObject
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{
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public:
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