Introduced btActionInterface. This makes it easier to extend user-defined actions, such as vehicles and characters.
btRaycastVehicle and btKinematicCharacterController are derived from btActionInterface now. Some cosmetic cleanup: changed sourceforce/sf.net url to bulletphysics.com.
This commit is contained in:
39
src/BulletDynamics/Dynamics/btActionInterface.h
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39
src/BulletDynamics/Dynamics/btActionInterface.h
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@@ -0,0 +1,39 @@
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef _BT_ACTION_INTERFACE_H
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#define _BT_ACTION_INTERFACE_H
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class btIDebugDraw;
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class btCollisionWorld;
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#include "LinearMath/btScalar.h"
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///Basic interface to allow actions such as vehicles and characters to be updated inside a btDynamicsWorld
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class btActionInterface
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{
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public:
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virtual ~btActionInterface()
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{
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}
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virtual void updateAction( btCollisionWorld* collisionWorld, btScalar deltaTimeStep)=0;
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virtual void debugDraw(btIDebugDraw* debugDrawer) = 0;
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};
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#endif //_BT_ACTION_INTERFACE_H
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@@ -90,8 +90,7 @@ void btContinuousDynamicsWorld::internalSingleStepSimulation( btScalar timeStep)
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integrateTransforms(timeStep * toi);
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///update vehicle simulation
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updateVehicles(timeStep);
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updateActions(timeStep);
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updateActivationState( timeStep );
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@@ -51,15 +51,7 @@ subject to the following restrictions:
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#include "LinearMath/btIDebugDraw.h"
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//vehicle
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#include "BulletDynamics/Vehicle/btRaycastVehicle.h"
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#include "BulletDynamics/Vehicle/btVehicleRaycaster.h"
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#include "BulletDynamics/Vehicle/btWheelInfo.h"
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//character
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#include "BulletDynamics/Character/btCharacterControllerInterface.h"
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#include "LinearMath/btIDebugDraw.h"
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#include "BulletDynamics/Dynamics/btActionInterface.h"
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#include "LinearMath/btQuickprof.h"
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#include "LinearMath/btMotionState.h"
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@@ -212,32 +204,11 @@ void btDiscreteDynamicsWorld::debugDrawWorld()
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}
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for ( i=0;i<this->m_vehicles.size();i++)
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if (getDebugDrawer() && getDebugDrawer()->getDebugMode())
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{
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for (int v=0;v<m_vehicles[i]->getNumWheels();v++)
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for (i=0;i<m_actions.size();i++)
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{
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btVector3 wheelColor(0,255,255);
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if (m_vehicles[i]->getWheelInfo(v).m_raycastInfo.m_isInContact)
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{
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wheelColor.setValue(0,0,255);
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} else
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{
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wheelColor.setValue(255,0,255);
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}
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btVector3 wheelPosWS = m_vehicles[i]->getWheelInfo(v).m_worldTransform.getOrigin();
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btVector3 axle = btVector3(
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m_vehicles[i]->getWheelInfo(v).m_worldTransform.getBasis()[0][m_vehicles[i]->getRightAxis()],
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m_vehicles[i]->getWheelInfo(v).m_worldTransform.getBasis()[1][m_vehicles[i]->getRightAxis()],
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m_vehicles[i]->getWheelInfo(v).m_worldTransform.getBasis()[2][m_vehicles[i]->getRightAxis()]);
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//m_vehicles[i]->getWheelInfo(v).m_raycastInfo.m_wheelAxleWS
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//debug wheels (cylinders)
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m_debugDrawer->drawLine(wheelPosWS,wheelPosWS+axle,wheelColor);
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m_debugDrawer->drawLine(wheelPosWS,m_vehicles[i]->getWheelInfo(v).m_raycastInfo.m_contactPointWS,wheelColor);
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m_actions[i]->debugDraw(m_debugDrawer);
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}
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}
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}
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@@ -309,7 +280,7 @@ void btDiscreteDynamicsWorld::synchronizeMotionStates()
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synchronizeSingleMotionState(body);
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}
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}
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/*
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if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawWireframe)
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{
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for ( int i=0;i<this->m_vehicles.size();i++)
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@@ -321,6 +292,8 @@ void btDiscreteDynamicsWorld::synchronizeMotionStates()
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}
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}
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}
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*/
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}
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@@ -426,10 +399,8 @@ void btDiscreteDynamicsWorld::internalSingleStepSimulation(btScalar timeStep)
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integrateTransforms(timeStep);
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///update vehicle simulation
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updateVehicles(timeStep);
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updateActions(timeStep);
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updateCharacters(timeStep);
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updateActivationState( timeStep );
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if(0 != m_internalTickCallback) {
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@@ -493,29 +464,15 @@ void btDiscreteDynamicsWorld::addRigidBody(btRigidBody* body, short group, short
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}
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void btDiscreteDynamicsWorld::updateVehicles(btScalar timeStep)
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void btDiscreteDynamicsWorld::updateActions(btScalar timeStep)
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{
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BT_PROFILE("updateVehicles");
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BT_PROFILE("updateActions");
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for ( int i=0;i<m_vehicles.size();i++)
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for ( int i=0;i<m_actions.size();i++)
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{
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btRaycastVehicle* vehicle = m_vehicles[i];
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vehicle->updateVehicle( timeStep);
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m_actions[i]->updateAction( this, timeStep);
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}
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}
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void btDiscreteDynamicsWorld::updateCharacters(btScalar timeStep)
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{
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BT_PROFILE("updateCharacters");
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for ( int i=0;i<m_characters.size();i++)
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{
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btCharacterControllerInterface* character = m_characters[i];
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character->preStep (this);
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character->playerStep (this,timeStep);
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}
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}
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void btDiscreteDynamicsWorld::updateActivationState(btScalar timeStep)
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@@ -572,24 +529,35 @@ void btDiscreteDynamicsWorld::removeConstraint(btTypedConstraint* constraint)
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constraint->getRigidBodyB().removeConstraintRef(constraint);
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}
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void btDiscreteDynamicsWorld::addVehicle(btRaycastVehicle* vehicle)
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void btDiscreteDynamicsWorld::addAction(btActionInterface* action)
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{
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m_vehicles.push_back(vehicle);
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m_actions.push_back(action);
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}
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void btDiscreteDynamicsWorld::removeVehicle(btRaycastVehicle* vehicle)
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void btDiscreteDynamicsWorld::removeAction(btActionInterface* action)
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{
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m_vehicles.remove(vehicle);
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m_actions.remove(action);
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}
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void btDiscreteDynamicsWorld::addCharacter(btCharacterControllerInterface* character)
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void btDiscreteDynamicsWorld::addVehicle(btActionInterface* vehicle)
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{
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m_characters.push_back(character);
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addAction(vehicle);
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}
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void btDiscreteDynamicsWorld::removeCharacter(btCharacterControllerInterface* character)
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void btDiscreteDynamicsWorld::removeVehicle(btActionInterface* vehicle)
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{
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m_characters.remove(character);
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removeAction(vehicle);
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}
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void btDiscreteDynamicsWorld::addCharacter(btActionInterface* character)
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{
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addAction(character);
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}
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void btDiscreteDynamicsWorld::removeCharacter(btActionInterface* character)
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{
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removeAction(character);
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}
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@@ -23,10 +23,8 @@ class btOverlappingPairCache;
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class btConstraintSolver;
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class btSimulationIslandManager;
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class btTypedConstraint;
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class btActionInterface;
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class btRaycastVehicle;
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class btCharacterControllerInterface;
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class btIDebugDraw;
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#include "LinearMath/btAlignedObjectArray.h"
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@@ -52,12 +50,8 @@ protected:
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bool m_ownsIslandManager;
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bool m_ownsConstraintSolver;
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btAlignedObjectArray<btActionInterface*> m_actions;
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btAlignedObjectArray<btRaycastVehicle*> m_vehicles;
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btAlignedObjectArray<btCharacterControllerInterface*> m_characters;
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int m_profileTimings;
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virtual void predictUnconstraintMotion(btScalar timeStep);
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@@ -70,9 +64,7 @@ protected:
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void updateActivationState(btScalar timeStep);
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void updateVehicles(btScalar timeStep);
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void updateCharacters(btScalar timeStep);
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void updateActions(btScalar timeStep);
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void startProfiling(btScalar timeStep);
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@@ -105,15 +97,10 @@ public:
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virtual void removeConstraint(btTypedConstraint* constraint);
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virtual void addVehicle(btRaycastVehicle* vehicle);
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virtual void addAction(btActionInterface*);
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virtual void removeVehicle(btRaycastVehicle* vehicle);
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virtual void removeAction(btActionInterface*);
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virtual void addCharacter(btCharacterControllerInterface* character);
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virtual void removeCharacter(btCharacterControllerInterface* character);
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btSimulationIslandManager* getSimulationIslandManager()
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{
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return m_islandManager;
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@@ -130,6 +117,7 @@ public:
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}
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virtual void setGravity(const btVector3& gravity);
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virtual btVector3 getGravity () const;
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virtual void addRigidBody(btRigidBody* body);
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@@ -171,6 +159,15 @@ public:
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(void) numTasks;
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}
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///obsolete, use addAction instead
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virtual void addVehicle(btActionInterface* vehicle);
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///obsolete, use removeAction instead
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virtual void removeVehicle(btActionInterface* vehicle);
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///obsolete, use addAction instead
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virtual void addCharacter(btActionInterface* character);
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///obsolete, use removeAction instead
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virtual void removeCharacter(btActionInterface* character);
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};
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#endif //BT_DISCRETE_DYNAMICS_WORLD_H
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@@ -20,10 +20,10 @@ subject to the following restrictions:
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#include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h"
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class btTypedConstraint;
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class btRaycastVehicle;
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class btActionInterface;
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class btConstraintSolver;
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class btDynamicsWorld;
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class btCharacterControllerInterface;
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/// Type for the callback for each tick
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typedef void (*btInternalTickCallback)(btDynamicsWorld *world, btScalar timeStep);
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@@ -72,14 +72,9 @@ public:
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virtual void removeConstraint(btTypedConstraint* constraint) {(void)constraint;}
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virtual void addVehicle(btRaycastVehicle* vehicle) {(void)vehicle;}
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virtual void removeVehicle(btRaycastVehicle* vehicle) {(void)vehicle;}
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virtual void addCharacter(btCharacterControllerInterface* character) {(void)character;}
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virtual void removeCharacter(btCharacterControllerInterface* character) {(void)character;}
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virtual void addAction(btActionInterface* action) = 0;
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virtual void removeAction(btActionInterface* action) = 0;
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//once a rigidbody is added to the dynamics world, it will get this gravity assigned
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//existing rigidbodies in the world get gravity assigned too, during this method
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@@ -129,6 +124,16 @@ public:
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}
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///obsolete, use addAction instead.
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virtual void addVehicle(btActionInterface* vehicle) {(void)vehicle;}
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///obsolete, use removeAction instead
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virtual void removeVehicle(btActionInterface* vehicle) {(void)vehicle;}
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///obsolete, use addAction instead.
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virtual void addCharacter(btActionInterface* character) {(void)character;}
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///obsolete, use removeAction instead
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virtual void removeCharacter(btActionInterface* character) {(void)character;}
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};
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#endif //BT_DYNAMICS_WORLD_H
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