Introduced btActionInterface. This makes it easier to extend user-defined actions, such as vehicles and characters.
btRaycastVehicle and btKinematicCharacterController are derived from btActionInterface now. Some cosmetic cleanup: changed sourceforce/sf.net url to bulletphysics.com.
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@@ -90,8 +90,7 @@ void btContinuousDynamicsWorld::internalSingleStepSimulation( btScalar timeStep)
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integrateTransforms(timeStep * toi);
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///update vehicle simulation
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updateVehicles(timeStep);
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updateActions(timeStep);
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updateActivationState( timeStep );
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