Introduced btActionInterface. This makes it easier to extend user-defined actions, such as vehicles and characters.
btRaycastVehicle and btKinematicCharacterController are derived from btActionInterface now. Some cosmetic cleanup: changed sourceforce/sf.net url to bulletphysics.com.
This commit is contained in:
@@ -23,10 +23,8 @@ class btOverlappingPairCache;
|
||||
class btConstraintSolver;
|
||||
class btSimulationIslandManager;
|
||||
class btTypedConstraint;
|
||||
class btActionInterface;
|
||||
|
||||
|
||||
class btRaycastVehicle;
|
||||
class btCharacterControllerInterface;
|
||||
class btIDebugDraw;
|
||||
#include "LinearMath/btAlignedObjectArray.h"
|
||||
|
||||
@@ -52,12 +50,8 @@ protected:
|
||||
bool m_ownsIslandManager;
|
||||
bool m_ownsConstraintSolver;
|
||||
|
||||
btAlignedObjectArray<btActionInterface*> m_actions;
|
||||
|
||||
btAlignedObjectArray<btRaycastVehicle*> m_vehicles;
|
||||
|
||||
btAlignedObjectArray<btCharacterControllerInterface*> m_characters;
|
||||
|
||||
|
||||
int m_profileTimings;
|
||||
|
||||
virtual void predictUnconstraintMotion(btScalar timeStep);
|
||||
@@ -70,9 +64,7 @@ protected:
|
||||
|
||||
void updateActivationState(btScalar timeStep);
|
||||
|
||||
void updateVehicles(btScalar timeStep);
|
||||
|
||||
void updateCharacters(btScalar timeStep);
|
||||
void updateActions(btScalar timeStep);
|
||||
|
||||
void startProfiling(btScalar timeStep);
|
||||
|
||||
@@ -105,15 +97,10 @@ public:
|
||||
|
||||
virtual void removeConstraint(btTypedConstraint* constraint);
|
||||
|
||||
virtual void addVehicle(btRaycastVehicle* vehicle);
|
||||
virtual void addAction(btActionInterface*);
|
||||
|
||||
virtual void removeVehicle(btRaycastVehicle* vehicle);
|
||||
virtual void removeAction(btActionInterface*);
|
||||
|
||||
virtual void addCharacter(btCharacterControllerInterface* character);
|
||||
|
||||
virtual void removeCharacter(btCharacterControllerInterface* character);
|
||||
|
||||
|
||||
btSimulationIslandManager* getSimulationIslandManager()
|
||||
{
|
||||
return m_islandManager;
|
||||
@@ -130,6 +117,7 @@ public:
|
||||
}
|
||||
|
||||
virtual void setGravity(const btVector3& gravity);
|
||||
|
||||
virtual btVector3 getGravity () const;
|
||||
|
||||
virtual void addRigidBody(btRigidBody* body);
|
||||
@@ -171,6 +159,15 @@ public:
|
||||
(void) numTasks;
|
||||
}
|
||||
|
||||
///obsolete, use addAction instead
|
||||
virtual void addVehicle(btActionInterface* vehicle);
|
||||
///obsolete, use removeAction instead
|
||||
virtual void removeVehicle(btActionInterface* vehicle);
|
||||
///obsolete, use addAction instead
|
||||
virtual void addCharacter(btActionInterface* character);
|
||||
///obsolete, use removeAction instead
|
||||
virtual void removeCharacter(btActionInterface* character);
|
||||
|
||||
};
|
||||
|
||||
#endif //BT_DISCRETE_DYNAMICS_WORLD_H
|
||||
|
||||
Reference in New Issue
Block a user