Refactoring:
Moved optional code to Extras: AlgebraicCCD,EPA,quickstep Moved SimpleBroadphase data to OverlappingPairCache, and derive both SimpleBroadphase and AxisSweep3 from OverlappingPairCache. Added ParallelPhysicsEnvironment (prepair more parallel mainloop) Upgraded hardcoded limit from 1024/8192 to 32766/65535 (max objects / max overlapping pairs)
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Extras/AlgebraicCCD/BU_EdgeEdge.h
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Extras/AlgebraicCCD/BU_EdgeEdge.h
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BU_EDGEEDGE
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#define BU_EDGEEDGE
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class BU_Screwing;
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#include <SimdTransform.h>
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#include <SimdPoint3.h>
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#include <SimdVector3.h>
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//class BUM_Point2;
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#include <SimdScalar.h>
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///BU_EdgeEdge implements algebraic time of impact calculation between two (angular + linear) moving edges.
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class BU_EdgeEdge
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{
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public:
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BU_EdgeEdge();
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bool GetTimeOfImpact(
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const BU_Screwing& screwAB,
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const SimdPoint3& a,//edge in object A
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const SimdVector3& u,
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const SimdPoint3& c,//edge in object B
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const SimdVector3& v,
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SimdScalar &minTime,
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SimdScalar &lamda,
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SimdScalar& mu
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);
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private:
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bool Calc2DRotationPointPoint(const SimdPoint3& rotPt, SimdScalar rotRadius, SimdScalar rotW,const SimdPoint3& intersectPt,SimdScalar& minTime);
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bool GetTimeOfImpactGeneralCase(
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const BU_Screwing& screwAB,
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const SimdPoint3& a,//edge in object A
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const SimdVector3& u,
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const SimdPoint3& c,//edge in object B
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const SimdVector3& v,
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SimdScalar &minTime,
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SimdScalar &lamda,
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SimdScalar& mu
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);
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bool GetTimeOfImpactVertexEdge(
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const BU_Screwing& screwAB,
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const SimdPoint3& a,//edge in object A
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const SimdVector3& u,
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const SimdPoint3& c,//edge in object B
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const SimdVector3& v,
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SimdScalar &minTime,
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SimdScalar &lamda,
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SimdScalar& mu
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);
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};
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#endif //BU_EDGEEDGE
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