add SOLVER_USE_ARTICULATED_WARMSTARTING option and APIs

fix compile
This commit is contained in:
Chuyuan Fu
2019-10-17 16:59:15 -07:00
parent ac680be673
commit 913400eba1
10 changed files with 33 additions and 30 deletions

View File

@@ -835,7 +835,7 @@ void btMultiBodyConstraintSolver::setupMultiBodyContactConstraint(btMultiBodySol
{
if (btFabs(cp.m_prevRHS) > 1e-5)
{
solverConstraint.m_appliedImpulse = isFriction ? 0 : cp.m_appliedImpulse / cp.m_prevRHS * solverConstraint.m_rhs * infoGlobal.m_warmstartingFactor;
solverConstraint.m_appliedImpulse = isFriction ? 0 : cp.m_appliedImpulse / cp.m_prevRHS * solverConstraint.m_rhs * infoGlobal.m_articulatedWarmstartingFactor;
if (solverConstraint.m_appliedImpulse < 0)
solverConstraint.m_appliedImpulse = 0;
}
@@ -1438,7 +1438,7 @@ void btMultiBodyConstraintSolver::convertContacts(btPersistentManifold** manifol
}
// Warmstart for noncontact constraints
if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
if (infoGlobal.m_solverMode & SOLVER_USE_ARTICULATED_WARMSTARTING)
{
for (int i = 0; i < m_multiBodyNonContactConstraints.size(); i++)
{
@@ -1446,7 +1446,7 @@ void btMultiBodyConstraintSolver::convertContacts(btPersistentManifold** manifol
m_multiBodyNonContactConstraints[i];
solverConstraint.m_appliedImpulse =
solverConstraint.m_orgConstraint->getAppliedImpulse(solverConstraint.m_orgDofIndex) *
infoGlobal.m_warmstartingFactor;
infoGlobal.m_articulatedWarmstartingFactor;
btMultiBody* multiBodyA = solverConstraint.m_multiBodyA;
btMultiBody* multiBodyB = solverConstraint.m_multiBodyB;
@@ -1603,28 +1603,10 @@ btScalar btMultiBodyConstraintSolver::solveGroupCacheFriendlyFinish(btCollisionO
writeBackSolverBodyToMultiBody(solverConstraint, infoGlobal.m_timeStep);
}
if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
if (infoGlobal.m_solverMode & SOLVER_USE_ARTICULATED_WARMSTARTING)
{
BT_PROFILE("warm starting write back");
for (int j = 0; j < numPoolConstraints; j++)
{
const btMultiBodySolverConstraint& solverConstraint = m_multiBodyNormalContactConstraints[j];
btManifoldPoint* pt = (btManifoldPoint*)solverConstraint.m_originalContactPoint;
btAssert(pt);
pt->m_appliedImpulse = solverConstraint.m_appliedImpulse;
pt->m_appliedImpulseLateral1 = m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex].m_appliedImpulse;
//printf("pt->m_appliedImpulseLateral1 = %f\n", pt->m_appliedImpulseLateral1);
if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
{
pt->m_appliedImpulseLateral2 = m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex + 1].m_appliedImpulse;
} else
{
pt->m_appliedImpulseLateral2 = 0;
}
}
//do a callback here?
writeBackMultiBodyContacts(0, numPoolConstraints);
}
#if 0
//multibody joint feedback
@@ -1725,7 +1707,7 @@ btScalar btMultiBodyConstraintSolver::solveGroupCacheFriendlyFinish(btCollisionO
}
#endif
#endif
writeBackMultiBodyContacts(0, numPoolConstraints);
return btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyFinish(bodies, numBodies, infoGlobal);
}