removed scaling from btTransform (we only want to deal with rigid transforms)
added BasicDemo to projectfiles (serves as a very small test for porting Bullet to other languages)
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@@ -183,6 +183,9 @@
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<File
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RelativePath="..\..\src\LinearMath\btMinMax.h">
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</File>
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<File
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RelativePath="..\..\src\LinearMath\btMotionState.h">
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</File>
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<File
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RelativePath="..\..\src\LinearMath\btPoint3.h">
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</File>
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