Deformables: enable double sided rendering, reduced the number of debug lines in regular rendering.

This commit is contained in:
Erwin Coumans
2019-11-12 20:08:49 -08:00
committed by Xuchen Han
parent c0836939ec
commit 920b253e87
15 changed files with 108 additions and 41 deletions

View File

@@ -9,6 +9,13 @@ enum
B3_GL_POINTS
};
enum
{
B3_INSTANCE_TRANSPARANCY = 1,
B3_INSTANCE_TEXTURE = 2,
B3_INSTANCE_DOUBLE_SIDED = 4,
};
enum
{
B3_DEFAULT_RENDERMODE = 1,
@@ -94,7 +101,8 @@ struct CommonRenderInterface
virtual void writeSingleInstanceScaleToCPU(const double* scale, int srcIndex) = 0;
virtual void writeSingleInstanceSpecularColorToCPU(const double* specular, int srcIndex) = 0;
virtual void writeSingleInstanceSpecularColorToCPU(const float* specular, int srcIndex) = 0;
virtual void writeSingleInstanceFlagsToCPU(int flags, int srcIndex) = 0;
virtual int getTotalNumInstances() const = 0;
virtual void writeTransforms() = 0;