fix mac osx build
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@@ -3,6 +3,7 @@ INCLUDE_DIRECTORIES(
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..
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../ThirdPartyLibs
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../../src
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../ThirdPartyLibs/glad
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)
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FILE(GLOB OpenGLWindow_HDRS "*.h" )
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@@ -30,7 +31,7 @@ IF (WIN32)
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ENDIF(WIN32)
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IF (APPLE)
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SET(OpenGLWindow_SRCS ${OpenGLWindowMac_CPP} ${OpenGLWindowMacObjC_CPP} ${OpenGLWindowCommon_CPP} )
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SET(OpenGLWindow_SRCS ${OpenGLWindowMac_CPP} ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/glad/glad.c ${OpenGLWindowMacObjC_CPP} ${OpenGLWindowCommon_CPP} )
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ENDIF(APPLE)
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#no Linux detection?
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