avoid conflicts when using a unity build (single cpp file including many other cpp)
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@@ -27,7 +27,7 @@ btConvexPolyhedron::~btConvexPolyhedron()
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{
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}
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inline bool IsAlmostZero(const btVector3& v)
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inline bool IsAlmostZero1(const btVector3& v)
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{
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if (btFabs(v.x()) > 1e-6 || btFabs(v.y()) > 1e-6 || btFabs(v.z()) > 1e-6) return false;
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return true;
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@@ -123,7 +123,7 @@ void btConvexPolyhedron::initialize()
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for (int p = 0; p < m_uniqueEdges.size(); p++)
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{
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if (IsAlmostZero(m_uniqueEdges[p] - edge) ||
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IsAlmostZero(m_uniqueEdges[p] + edge))
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IsAlmostZero1(m_uniqueEdges[p] + edge))
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{
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found = true;
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break;
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