avoid conflicts when using a unity build (single cpp file including many other cpp)

This commit is contained in:
erwincoumans
2019-01-23 13:35:58 -08:00
parent 0cf3f7d750
commit 93087f36df
3 changed files with 10 additions and 10 deletions

View File

@@ -27,7 +27,7 @@ btConvexPolyhedron::~btConvexPolyhedron()
{
}
inline bool IsAlmostZero(const btVector3& v)
inline bool IsAlmostZero1(const btVector3& v)
{
if (btFabs(v.x()) > 1e-6 || btFabs(v.y()) > 1e-6 || btFabs(v.z()) > 1e-6) return false;
return true;
@@ -123,7 +123,7 @@ void btConvexPolyhedron::initialize()
for (int p = 0; p < m_uniqueEdges.size(); p++)
{
if (IsAlmostZero(m_uniqueEdges[p] - edge) ||
IsAlmostZero(m_uniqueEdges[p] + edge))
IsAlmostZero1(m_uniqueEdges[p] + edge))
{
found = true;
break;