Adding space to make compiler happy.
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@@ -68,7 +68,7 @@ struct TinyRendererVisualShapeConverterInternalData
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btHashMap<btHashInt,TinyRendererObjectArray*> m_swRenderInstances;
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btHashMap<btHashInt,TinyRendererObjectArray*> m_swRenderInstances;
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// Maps bodyUniqueId to a list of visual shapes belonging to the body.
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// Maps bodyUniqueId to a list of visual shapes belonging to the body.
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btHashMap<btHashInt,btAlignedObjectArray<b3VisualShapeData>> m_visualShapesMap;
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btHashMap<btHashInt,btAlignedObjectArray<b3VisualShapeData> > m_visualShapesMap;
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int m_upAxis;
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int m_upAxis;
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int m_swWidth;
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int m_swWidth;
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