cmake Win32 fixes
fixed some more warnings added alignment macros to some classes btPersistentManifold from 128 to 16 bytes aligned prepare command to select collision filter mode (SIM_PARAM_UPDATE_COLLISION_FILTER_MODE)
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@@ -41,8 +41,10 @@ struct MyTexture
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unsigned char* textureData;
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};
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struct BulletURDFInternalData
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ATTRIBUTE_ALIGNED16(struct) BulletURDFInternalData
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{
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BT_DECLARE_ALIGNED_ALLOCATOR();
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UrdfParser m_urdfParser;
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struct GUIHelperInterface* m_guiHelper;
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char m_pathPrefix[1024];
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@@ -119,7 +121,7 @@ bool BulletURDFImporter::loadURDF(const char* fileName, bool forceFixedBase)
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b3FileUtils fu;
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//bool fileFound = fu.findFile(fileName, relativeFileName, 1024);
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bool fileFound = b3ResourcePath::findResourcePath(fileName,relativeFileName,1024);
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bool fileFound = (b3ResourcePath::findResourcePath(fileName,relativeFileName,1024))>0;
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std::string xml_string;
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m_data->m_pathPrefix[0] = 0;
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@@ -171,7 +173,7 @@ bool BulletURDFImporter::loadSDF(const char* fileName, bool forceFixedBase)
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b3FileUtils fu;
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//bool fileFound = fu.findFile(fileName, relativeFileName, 1024);
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bool fileFound = b3ResourcePath::findResourcePath(fileName,relativeFileName,1024);
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bool fileFound = (b3ResourcePath::findResourcePath(fileName,relativeFileName,1024))>0;
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std::string xml_string;
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m_data->m_pathPrefix[0] = 0;
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