more fixes in the build, related to CMake and some error (don't delete a void* pointer!)
revert BasicDemo.cpp to original Bullet 2.82 state
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@@ -180,7 +180,7 @@ void InternalOpenGL2RenderCallbacks::updateTexture(sth_texture* texture, sth_gly
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glDeleteTextures(1, id);
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//delete id;
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delete texture->m_userData;
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delete id;//texture->m_userData;
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texture->m_userData = 0;
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}
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